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Author Topic: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race  (Read 34767 times)

Cbast

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #15 on: February 20, 2012, 01:34:04 pm »

vampire - i lost speed after turning.  went from 1400ish to 1200ish

Worth it I guess.
Anyone know how much is the speed debuff for husk ?

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Xotano

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #16 on: February 20, 2012, 01:38:26 pm »

i didnt gain or loose speed when i became a vampire.
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300 human/elf/dwarf/goblin/kobold bodies 20 random animal/fish/bird bodies and 3 dragon bodies all in one backpack. fun stuff.

100killer9

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #17 on: February 20, 2012, 01:46:35 pm »

I remember my speed going up to like 1700 when turning vampire, so :/
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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #18 on: February 20, 2012, 01:57:59 pm »

vampire - i lost speed after turning.  went from 1400ish to 1200ish

Worth it I guess.
Anyone know how much is the speed debuff for husk ?
I heard this is because the vampires grow giant fangs that weigh them down. Im serious, maybe Toady made fangs weigh three time more than intended.
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MasterMorality

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #19 on: February 20, 2012, 01:58:35 pm »

As far as I hear, being a husk makes you a total badass.
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Megaman_zx

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #20 on: February 20, 2012, 02:39:05 pm »

vampires get a huge speed boost right after they change, then they remain at a constant 1290 or so... it was tested in the arena and its not the teeth.. if you check the description, you don't even have the teeth unless you have the red undead symbol in the bottom left corner of the screen.
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Tastysaurus Rex

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #21 on: February 20, 2012, 03:20:30 pm »

Thanks for the info. The only real bad thing about husks are that everyone is hostile! sucks
Of course if you can lay waste to everything in your path this doesn't sound like much of a problem.

Question though. I remember reading that being a husk/thrall was contagious. Like, if a husk injured something else, it would become a husk sooner or later. Is this true of you too? Could you theoretically hop from town to town, kicking peasants in the shin and running for your life, and slowly spread the taint across all of civilization? Because man to hell with the debug wait period, I will play this version here and now for that.

It turns out that the husks are covered with contaminants of the goop that turned them into husks, in fortress mode. Touching a husk who is dripping with evil slime also turns you into a husk. However, if you walk in the rain or through a river while returning to civilization, that won't happen. If possible, you'd pick up slime off the ground in the evil region and put it in a bag for later use on humans. Ideally, an evil region is close enough to a human city that you could walk without using travel mode and start hugging people.

Not quite the answer I was hoping to hear, but this is good knowledge to have. Thanks.

But yeah from what I'm seeing being a werecreature looks kinda weak. Like ok you're probably pretty awesome when it comes time to transform, but once a month? The average adventurer will be extremely fortunate to change twice. That's just not enough payoff for the effort.
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Pawel1997PL

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #22 on: February 20, 2012, 04:13:06 pm »

vampire - i lost speed after turning.  went from 1400ish to 1200ish

Im pretty sure thats a bug whit the "blending in" thing.
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Flying Dice

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #23 on: February 20, 2012, 04:30:46 pm »

Regarding vampirism and the need to drink blood: I haven't tested it yet, but there should be an easy way around it, if it does work: [r]emoving water from a waterskin drops it to the ground, where it forms a quantum puddle that will give infinite amounts of water. As long as feeding isn't >only< usable by feeding on living sentients, you should be able to get a bag of blood, dump it on the floor, and have as much blood as you can carry, which would take care of feeding. Will test this is a bit.
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Megaman_zx

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #24 on: February 20, 2012, 04:41:42 pm »

drinking blood from a bag or spatter doesn't sate your thirst.
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Spirit of Power

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #25 on: February 20, 2012, 04:57:09 pm »

So can vamps be husked? Because if yes, a necromancer vampire lich emperor with a horde of 500 undead will be my next adventurer. And this adventurer will most likely be a modded-in "mage" race made with some of the interactions from the spellbook over on the modding forum, resulting in a monstrously powerful godlike sorcerer capable of wiping out some of the feared historical figure bandit overlords en masse.
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Necromunger

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #26 on: February 20, 2012, 05:41:34 pm »

My necromancer husk was about 1500 speed before changing, now 800.

I commit suicide with him through because i couldn't save the game.

All it said was "Give in to starvation".

Anyone know a way around this?
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Megaman_zx

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #27 on: February 20, 2012, 05:46:53 pm »

you can retire in a tomb
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson

Tastysaurus Rex

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #28 on: February 20, 2012, 06:40:59 pm »

Ok hold on I just dled the new game and I'm gonna commit some time to casual arena science. Does anyone know the "effect" for a husk? Or is there even one? I'm eyeing cursed but I'm thinking that might just be the thing mummies do.
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That wasn't technically a miscarriage, but the doctors didn't have a concise term for "gave birth and immediately baptized the baby in liquid fire."
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Sibilantjoe

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Re: Werewolf vs. Vampire vs. Murk Creature - Choosing your undead race
« Reply #29 on: February 20, 2012, 07:05:18 pm »

I just became the weirdest husk. After walking into a could of "eerie dust," I got husk'd, but not only were my stats not affected but they can still increase! I still have the husk speed debuff, as well as husk durability. Well, since I'm essentially unkillable I'll just slaughter a civ or three and get my stats up to superhuman across the board!
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