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Author Topic: Necromancer Eviction: All Your Tower are Belong to Urist  (Read 12301 times)

Mrhappyface

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Necromancer Eviction: All Your Tower are Belong to Urist
« on: February 21, 2012, 11:14:54 am »

I've tried collapsing necromancer towers before, and even though I got their awesome books, I thought to myself: "What a waste of a good tower and potential test subjects!" So I developed a rather simple way of getting rid of them. Attaching pumps to the side of the tower and attatching the doors with levers, I developed a way of getting rid of the tenants without destroying the property.I have a giant pit outside to catch them for later experiments. Updates are following.
Lol Pics:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
« Last Edit: February 21, 2012, 11:31:59 am by Mrhappyface »
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Sting_Auer

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #1 on: February 21, 2012, 11:22:07 am »

I knew somebody was going to try this eventually...
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Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Garath

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #2 on: February 21, 2012, 11:29:16 am »

For a game where people calmly decend to hell to evict the current residents and do some redecorations, comment on the wallpaper etc ("blood red, it's really us"), it was pretty much a given that people wouldn't just mess with necromancers towers, but start to live there and save the residents for experimentation.
« Last Edit: February 21, 2012, 12:07:51 pm by Garath »
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Mrhappyface

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #3 on: February 21, 2012, 11:46:42 am »

I'm going to try and see if I can freeze them in the pool.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

PotatoOverdose

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #4 on: February 21, 2012, 12:09:35 pm »

How does one embark on a necromancer tower? I've found quite a few but have been unable to embark on them.
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Mrhappyface

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #5 on: February 21, 2012, 12:57:49 pm »

How does one embark on a necromancer tower? I've found quite a few but have been unable to embark on them.
Use the Just Embark utility. It's awesome.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Loud Whispers

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #6 on: February 21, 2012, 02:09:41 pm »

For a game where people calmly decend to hell to evict the current residents and do some redecorations, comment on the wallpaper etc ("blood red, it's really us"), it was pretty much a given that people wouldn't just mess with necromancers towers, but start to live there and save the residents for experimentation.

I demand a mircocline blue redecoration.

MICROCLINE WINDOWS EVERYWHERE.

Mrhappyface

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #7 on: February 21, 2012, 03:41:09 pm »

Spoiler (click to show/hide)
I'm not sure the necromancers appreciate the new indoor swimming pool.
Spoiler (click to show/hide)
Well I hope they like water slides!
« Last Edit: February 21, 2012, 03:44:42 pm by Mrhappyface »
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Molay

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #8 on: February 21, 2012, 04:18:45 pm »

I appreciate any attempt of recycling. Great, you make a better future for us all! Recycle them; recycle them all!
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

Loud Whispers

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #9 on: February 21, 2012, 04:34:52 pm »

I appreciate any attempt of recycling. Great, you make a better future for us all! Recycle them; recycle them all!

RECLAIM ZEM INTO ZE FORGES

Mrhappyface

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #10 on: February 21, 2012, 04:50:37 pm »

One of my hunters started tantruming and started shooting up a necromancer. :(
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

wierd

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #11 on: February 21, 2012, 04:57:04 pm »

How did they fit him into the syringe? Is that what kids are calling it these days?

Oh wait! You mean he perforated his career!

My bad...

Mr NecroratoHead needs to be put away in his box when you aren't playing with him. You don't want him to lose any pieces now do you?

(Quiet whispers. I am sure MrNecratoHead needs his eyeballs intact. How else can he raise his minions to unlife, if he can't see what he is zombifying? He might zombify the booze on accident. We clearly can't have that.)
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Loud Whispers

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #12 on: February 21, 2012, 05:41:05 pm »

Living booze? What's wrong with that?

-> Plump Helmet man blood well

Mrhappyface

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #13 on: February 21, 2012, 10:00:25 pm »

OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

zubb2

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Re: Necromancer Eviction: All Your Tower are Belong to Urist
« Reply #14 on: February 21, 2012, 10:36:10 pm »

OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

THat could be a sig.

I need to play this game more I realy do.
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)
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