I think that fort mode is normal and adv. mode is like mystery dungeon.
Was generally the vibe I was going for, yes. Obviously a vastly different flavor of mystery dungeon (less Rescue Team, more Vampire Hunter,) but the whole "meet Pokemon, recruit them, go on quests, you+companions get more powerful, repeat" thing is still the driving mechanic. This is an exciting time to be doing an Adventure Mode focused mod, since a lot of new and interesting things are on the horizon with the coming releases.
I can offer my humble modding skills to this project, as it is something I would love to see. I've already got several ice-based interactions that could be converted to pokemon attacks without too much difficulty, if you're interested.
I, for one, do not object in the slightest if you'd like to offer anything. Articuno's abilities are actually already based on the work you did in the Spellbook thread, although we've fiddled with the cryo material to make it less ridiculous and will likely continue to fiddle.
In general, our philosophy with the techniques has been to keep it simple- Bubblebeam is just a souped-up Water Gun, so they hardly need to both be in. Ideally, every element will have a small handful of damaging techniques that take advantage of the MATERIAL_WEAKNESSes we've got going, and we'll be coupling other techniques with associated debuffs, status effects, boosts to the user, and so forth. The only technique we've got right now that I don't plan to alter is Leech Seed- the others I'll be playing with, especially regarding new research in the aforementioned Spellbook thread. If you've got ideas for a technique or similar ability for a Pokemon, go ahead and throw one up- I do warn that I'll be heavily working on the general Elemental Damage system now that I've got a better idea of how it plays and how to do interactions, so I don't know how much we'll be able to use there. Stat effect stuff will probably carry over though.
If you'd like, I'll also be needing new adventure mode reactions to make X Attack/Calcium/Whatevers craftable by players, so if you've got any experience there I'd be glad to make use of it.
And of course, if there's a Pokemon you want to see in the mod (Civilized or otherwise) feel free to post some raws for it! You can see the general layout of how I've been doing things in creature_pokemon.txt, and for the stat ranges the conversion is in Pokemon Stats and Notes which should be in the same folder.
And in case it isn't obvious, that offer goes to anyone- we may not use what you offer, but we'll certainly consider it and let you know what we think.