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Author Topic: [Succession Fort] Desertguard (34.11)  (Read 973 times)

joeclark77

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Re: [Succession Fort] Desertguard (34.11)
« Reply #75 on: May 16, 2013, 01:56:49 pm »

There should be some goblinite we can melt, no?  If not, buy some toys and junk from a caravan.  If you really get desperate, the doors on my apartments are made of copper.
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #76 on: May 17, 2013, 05:18:35 pm »

I've never had much sccess melting things down, but heck, I'll see what I can do.

~~~~~~~~~~~~~~~

Journal of Manze, Digger of Holes

Well, that farmer finished what he was making. It's one heck of a coffin. Guess the king gets a new coffin. Oh, or not. His tomb is already Royal. Guess I get a new coffin!



Miners were complaining about lack of work, so I told them to dig out another column of tombs. That'll shut them up.

I've ordered the production of a bunch of stone blocks. Our surface presence could use some extensions. Unfortunately, I've only got 4 months left of my rule, so I don't know how that'll go.

I've ordered our marksdwarves and our Legendary champions to patrol the surface while we start construction of a wall. That'll ease my mind for sure. They're on patrol for the next 4 months.

...Er. What?



Oh. Humans. I was wondering where their caravan was. Huh. I guess one of the other overseers pissed them off. God damnit guys. Okay.

...They brought one squad of hammermen with one lasher leading them. I'm pretty sure first squad can kill them by themselves.

Joeclark and HARD2 quickly got into position, supported by two marksdwarves. Then they all charged.





That was ridiculous. The lasher and horse escaped with two hammermen. HARD2 and joeclark killed everyone else.

The traders are sitting in the depot, and The_Force is being a lazy bum and getting drunk instead of trading. Sigh.

He finished getting drunk, then grabbed some food. Fuck it, someone else can trade this time.

Since the broker wasn't there to keep track of it [[read as: I was too lazy to screenshot it]], I don't have any hard copies of what was traded, but we got a ton of gems, food, drink, and some steel armour for about a billion crafts.

since we had some spare adamantine laying around unused, I told joeclark to go make himself a spear out of it. I think he may have threatened a metalworker until he did it. Oh well. He's already got a masterwork adamantine shield, made to fulfill one of the king's ridiculous mandates. Hmm, I think I know what to do with those millstones now.



~~~~~~~~~~~~~~~~~~~~~~~

It's the end of Moonstone, so I've got two months left. This fort really is kind of slow. It doesn't help that the workshops are so far from the surface, though.

There seems to be two good ways to work on forts: You can either do everything near the surface, and pump magma up, or you can do everything near the magma sea, and not have anything at the surface. Problem being that at this point, half is near the surface, and half is down low. and I really don't want to try and fix that.

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joeclark77

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Re: [Succession Fort] Desertguard (34.11)
« Reply #77 on: May 17, 2013, 11:15:43 pm »

It's amazing how fast you get legendary in a succession fort.  When you play the game single-player, you have to live through all the years of the fort.  On here, though, it's like three or four updates from being a useless weakling to being a spearmaster with adamantine kit.  Heh.

Only two months left... maybe dig a moat or build a tower or something to leave your mark on the place.
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Manze

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Re: [Succession Fort] Desertguard (34.11)
« Reply #78 on: Today at 12:07:02 pm »

Oh, there's already a tower. A fantastic one. The king lives in it.
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