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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178987 times)

Karakzon

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1020 on: April 18, 2012, 07:48:01 am »

well that took a long time reading, itll be nice when you guys clear up the posts and put it into a more concise story.

Requesting dorfing (doctor or miner) Karakzon.
unless someone needs a head for the miner squad.

Ill have a go on the overseers list if it falls within the upcoming summer.
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stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1021 on: April 18, 2012, 01:13:41 pm »

Wait, have both new races been revealed yet? We got the spawn, what was the other
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Ahra

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1022 on: April 18, 2012, 02:04:12 pm »

Wait, have both new races been revealed yet? We got the spawn, what was the other
the barbarians?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1023 on: April 18, 2012, 03:02:23 pm »

The barbarians hail from thesame place as the Spawn, but were fleeing them and happned to fall back into thier old habits of fighting and raiding to survive. Essentially they were humans who shacked up with dwarves or hid in the caverns and managed to survive there long enough to eave in the future.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1024 on: April 18, 2012, 03:08:52 pm »

well that took a long time reading, itll be nice when you guys clear up the posts and put it into a more concise story.

Requesting dorfing (doctor or miner) Karakzon.
unless someone needs a head for the miner squad.

Ill have a go on the overseers list if it falls within the upcoming summer.

And pardon the double, Talvieno is pretty much the resident chronologist, keeping a nice consise documentation of art, stories/journals, and main updates. Mr Frog maintains the growing list of theories (as I wanted to include the Spawn as an enemy, but Syrupleaf kinda melted, so I invoked the power of !!HERESY!! !!BULLSHIT!! And added in the barbarians for added possible hostiles, though from what I can tell they haven't done much aside from send snatchers. Yet.)

The Spawn are proving to be making a much better story tool than I thought they would at first, while the barbarians, until they do something substantial, have done little.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1025 on: April 18, 2012, 05:30:56 pm »

Actually, the barbarians have been pretty consistent with cutting themselves and pouring their blood all over the place. The whole east side of the map is sticky with their blood, in fact.

Karakzon, sorry if it took you a while to read - Post #2 contains everything, so if you'd just kept that tab open and clicked through the story one link at a time, it would've been faster. :P

EDIT: Also, Mitchewawa - you're the only sane one around here. lol    Best of luck on the science... And what do you mean, "doozy"?
« Last Edit: April 18, 2012, 05:35:18 pm by Talvieno »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1026 on: April 18, 2012, 05:55:35 pm »

I meant activly done something besides being continually run through a juicer by Armok.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1027 on: April 18, 2012, 06:41:09 pm »

I meant activly done something besides being continually run through a juicer by Armok.

They provided a brief scare during my turn, then got killed to a man by our infantile militia. They were actively bad at invading us, does that count?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1028 on: April 18, 2012, 06:43:18 pm »

Sorta, I guess. They make suprisingly good macemen though, so if some of them show up they might last longer than a few minutes.

If nothing else they provide a suitable nuisance.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1029 on: April 19, 2012, 12:45:34 am »

And what do you mean, "doozy"?

I don't feel like spoiling it, but the opening of hell may be hilarious.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1030 on: April 19, 2012, 12:52:07 am »

Please don't. Id rather the fort go out in a blaze fo semi-convetional glory (Also known as kicking an screaming fighting the unending enemies around us,) not die in a hellstorm of demons and children quivering in a corner because you got all the soldiers killed in less than 15 seconds.


EDIT: Ok, when I get home I'll PM The Master and see if he can take his turn. I'll update the turns list then.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1031 on: April 19, 2012, 04:31:10 am »

I read through this completely, and I may say, whoever made the spawn cause transformation after bite- that was a stroke of brilliance.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1032 on: April 19, 2012, 01:59:41 pm »

I read through this completely, and I may say, whoever made the spawn cause transformation after bite- that was a stroke of brilliance.

:-[
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1033 on: April 19, 2012, 07:08:16 pm »

BEGINNING MY TURN, FORCAST PREDICTS A 99.9999999999999999999999999999% CHANCE OF CARNAGE! and mugs...SO MANY F'CK'NG MUGS!!!
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1034 on: April 19, 2012, 08:06:35 pm »

The Master seems quite sane today.
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