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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1331379 times)

Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12165 on: June 24, 2016, 08:33:53 pm »

EDIT II: I never thought I'd have to go on a hunt to get rid of a civ.  ::)
Eeeeer, I hope this isn't related to anything I created.

It is, unfortunately. My tinkering is to ensure some form of non-mug related surprise.

Nakéen

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12166 on: June 24, 2016, 08:51:32 pm »

It is, unfortunately. My tinkering is to ensure some form of non-mug related surprise.
Ah ? If you are talking about the
Spoiler: Mug thingy (click to show/hide)

I wasn't the one who made them.

But if you are talking about Mug Weaponry, then yes it is me.

edit: Actually I am completely confused. Can you send me a PM ?
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12167 on: June 24, 2016, 10:30:47 pm »

Sent the PM.

Also in the discord to shoot the shit with folks. Maybe run some caste ideas for my civ while I try to find a suitable world for the fort.

Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12168 on: June 25, 2016, 05:07:43 pm »

Alright boys. I'm a month in and going to start the next thread, but we do have a chance to roll back on one simple ground.

Do we want zombies attacking us out the gate or not?

Lolfail0009

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12169 on: June 25, 2016, 05:23:04 pm »

I'm gonna vote "sure, could be fun~" on that one

TheBiggerFish

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12170 on: June 25, 2016, 05:46:44 pm »

I'm gonna vote "sure, could be fun~" on that one
!!FUN!!
Woo!
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Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12171 on: June 25, 2016, 05:52:14 pm »

I'll wait about an hour or so before continuing or rerolling. But so far zombies have it.

Also have some plans to run a concurrent story along the side involving a different civ in the same world.

Mr Frog

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12172 on: June 25, 2016, 07:03:35 pm »

ZOMBIES! ZOMBIES! ZOMBIES!
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

MoonyTheHuman

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12173 on: June 25, 2016, 07:48:04 pm »

Zambies!

Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12174 on: June 25, 2016, 07:57:39 pm »

Zeds it is. Time for a regen, but my starting crew, kit, and the name of the fort shall be the same.

Splint

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Re: [34.11] Spearbreakers - Prepping for reboot, now testing mods.
« Reply #12175 on: June 26, 2016, 10:33:40 am »

So guys.

I actually looked up the Fischer/Fisher King after whom our COlonel got her name.

It uh... It turns out she became uncomfortably close to the legend after that gas debilitated her.

Anyway, rembarking. This time around we get what we get, but hopefully the land will provide the zeds. As I fell asleep last night during the gen.

Scratch that, we're getting fucking zombies damn it.
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