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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 54 (73%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.3%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.8%)

Total Members Voted: 74


Pages: 1 ... 812 813 [814]

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 1592033 times)

Splint

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Re: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.
« Reply #12195 on: July 19, 2020, 06:08:52 pm »

Quote
Alright, so. As far as just do a total redo and undo our mistakes (not to diminish that kick-ass story that was spawned forth from it, Seriously Talvieno, alter some details and you could probably get it published somewhere  :P,)
Thanks man. :P I do recall you saying somewhere that you didn't like what I did with your world, though. Can't exactly remember what you were referring to (not entirely sure I knew what it was about to begin with), but I don't think I was meaning to step on anybody's toes. If you wanted to retcon all the stuff I put in and pretend it never happened, I wouldn't mind too much.
It wasn't what you did, it was just the mess the fort itself turned into in a non-fun/entertainment-related way. Poor organization to keep track of stuff, scheduling conflicts that caused everything to stall out worse than a lot of games, that sort of thing. The only major quibble I had was - due to said scheduling and overseer-related difficulties - was the story massively eclipsing the fort itself, which wasn't anyone's fault but us as a whole since we couldn't sort the overseer difficulties.

Poor fort never even got a proper ending.  :'(

I wanted a do-over so I could organize everything better and more competently and figure out a contingency plan if prospective overseers have to bow out due to scheduling conflicts, illness, or what have you. And given the extensive efforts I've put in on other story forts, worst case scenario is me having to take over until some other idiot who got lied to about the job prospective overseer wants to jump in.

... I'd be lying if I said this fort hadn't caused some major control issues cropping up in me.

Talvieno

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Re: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.
« Reply #12196 on: July 19, 2020, 06:53:28 pm »

The only major quibble I had was - due to said scheduling and overseer-related difficulties - was the story massively eclipsing the fort itself, which wasn't anyone's fault but us as a whole since we couldn't sort the overseer difficulties.
I just figured the story stuff was a great way to keep up activity in-between overseers. I didn't really have any control over whether people would play the fort and post updates properly, but I could write stories... :-\ So I wrote stories. I just didn't want the fort to die because of a lack of interest. I mean, that ended up happening anyway... but I still feel like it held it off for a while, and we got a few more overseers in in the meantime.

It wasn't much, but it was all I knew how to do.

Poor fort never even got a proper ending.  :'(
My headcanon was that Spearbreakers ended in an epic way, with Parasol and Ballpoint ships clashing in the skies above, Ballpoint attacking Spearbreakers on the ground while Parasol defended it, Fischer leading the defensive charge, clone!Mr Frog storming Eris and killing his double, scythod and human civs coming in as reinforcements on Spearbreakers' side while elven civs came and attacked in the middle of the chaos while holistic spawn tried to overrun everything. Mechs, tanks, adamantine spears, railguns and serrated disc launchers, and all that was left of Spearbreakers was a smoking pile of rubble and a small but determined band of dwarves left to rebuild from the ashes.

It's a real shame it didn't actually happen that way, but it really couldn't have. We didn't have that stuff actually modded in. DF didn't really like multiple army attacks at once anyway.
« Last Edit: July 19, 2020, 06:59:17 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.
« Reply #12197 on: July 19, 2020, 07:28:08 pm »

Thus a redo with contingency plans, better organizing (the fort wasn't exactly kind to newcomers in terms of reading everything,) all that jazz. Like I said, it was a quibble, and frankly borne of frustration at the time, as well trying to go back through and reread this utter organizational train wreck.

Also DF also still doesn't like multi-army attacks.  :P

Been waging a war against many an elf civ, and sometimes they run into one another on the hill north of that fort and start fighting each other, though now it's something that can happen, or happen with more consistency than it used to. Enough bodies have been stacked up that attacks have stopped coming mounted and I've dubbed that place The Hill of Slaughtering.

And I'm gonna be honest, I had a dream one time. A terrible dream in ASCII graphics involving explosions and violence, and I remember seeing Spearbreakers' original entrance distinctly in it. So some kind of terrible storm of violence and Michael Bay influences is apparently what my brain settled on for an ending.

TheImmortalRyukan

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Re: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.
« Reply #12198 on: July 20, 2020, 03:21:49 pm »

Noticed this was necroed, if you're starting her up again, you can count me in for a turn
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Splint

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Re: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.
« Reply #12199 on: July 20, 2020, 07:26:24 pm »

Well that's one.

Semi-related, horrible hypothetical is trying to survive the spawn as stone/early copper age tribals.

I bet that'd be the worst shit in the universe.

Talvieno

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Re: [34.11] Spearbreakers - It shudders and begins to move
« Reply #12200 on: July 20, 2020, 07:46:02 pm »

Might be doable... if you turtled.

Can't wait until enemies can dig. Then you're just screwed all the way around.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Glass

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Re: [34.11] Spearbreakers - It shudders and begins to move
« Reply #12201 on: July 20, 2020, 08:32:52 pm »

Hi, it was mentioned this was being revived? I don't know anything about it, mind you, though I've definitely heard the name :p

What's going on and what do the mods I've heard of add so I can know how I want to be dorfed?

EDIT: Having looked over the professions, and assured the mod doesn't add any at present, I'm thinking I'd either want to be an engineer, a scholar, or a tavern keeper.
« Last Edit: July 20, 2020, 08:48:22 pm by Glass »
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Is your role just to +1 whatever Glass says.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Splint

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Re: [34.11] Spearbreakers - It shudders and begins to move
« Reply #12202 on: July 20, 2020, 09:28:22 pm »

This thread's a friggen mess, but it's been tossed around a bit and maybe this time it'll take if we can keep our aims a bit... Smaller.

But yeah, no changes to professions are going to be found. Whatever needs to be done can be done by existing professions and we can just give specialists some neat custom professions. :P
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