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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2196222 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1290 on: May 11, 2012, 11:27:00 pm »

Oh right.... It does seem to rain that crap 24/7 doesn't it...

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1291 on: May 12, 2012, 12:04:19 am »

I like that.  It gives the place a nice feel.  Oh, maybe that's what the mugs are for!  Bailing blood out of the well. And the moat. Wait, moat of blood? Note to self, moat of blood... :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1292 on: May 12, 2012, 12:23:13 am »

Yeah, but blood moats are a bitch outside evil areas.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1293 on: May 12, 2012, 07:16:21 am »

Is spearbreakers on the very edge of the evil blood-soaked zone? I could've sworn multiple times that overseers have implied blood rained everywhere
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What do you think? Yes? No?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1294 on: May 12, 2012, 02:29:01 pm »

It's like 2/3 blood pit. I was expecting reanimation effect so I left an area to put corpses.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1295 on: May 12, 2012, 02:33:34 pm »

heres a idea: Bloody water showers! everyone washes themselves is warm, soapy, bloody water! with occasional bodyparts chucked in!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1296 on: May 12, 2012, 02:36:33 pm »

At this point, I don't think that'd bother the soldiers and anyone who works outside regularly.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1297 on: May 12, 2012, 02:39:11 pm »

no, its for everyone. >:(


we need to build a MASSIVE emergency burrow with massive royal dorms.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1298 on: May 12, 2012, 02:40:07 pm »

Ehhhh.... I think we have enough blood outside on everything. Don't need it inside too....

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1299 on: May 12, 2012, 02:46:47 pm »

in a small airlocked room? thats "technically" outside?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1300 on: May 12, 2012, 02:59:40 pm »

16th Galena, year I have no idea. Interm Entry.

Terrahex has brought it to my attention that Talvieno hasn't been eating well since Bombzero accidently fed her some cavy stew. As such, I'd asked her to go through and toss out any cavy meat. Shove it all into a magma furnace, or something. Shes barely leaves her room anymore except to get a drink of booze when she does want it. I've also sent a request to Mitchewawa to request a small number of cavies for Talvieno, in hopes they will lift her spirits.

I must say, Terrahex has been doing wonderfully as a messenger and, for lack of a better term, spy. He had managed to slip into my office and get behind me without my noticing. Nearly gave me heart failure. I asked why he hadn't gone to the Overseer, and he said he was busy with something.

I have hopes that the requests will be heeded, as having a dwarf all bent out of shape is bad for morale.

________________________________________________________

Let's just stick with the blood moat idea....

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1301 on: May 12, 2012, 03:02:59 pm »

ok. can we use dwarven daycare then?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1302 on: May 12, 2012, 03:06:58 pm »

Part of this is to let the little bastards live. Daycare would entail needless deaths. We're having enough population trouble as it stands. Don't need to be killing people and starting tantrums to compound the problem.

I know it goes against all DF convention, but we're trying to preserve lives while risking them (By using a larger than average army of well trained pikedwarves with other weapons serving as reserves and specialists.) I do expect deaths from mega projects some nutter starts, but I swear to god I will beat them within an inch of thier miserable lives if they get any soldiers killed over it.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1303 on: May 12, 2012, 04:55:18 pm »

Will the moat actually fill with blood or would we have to pretend?  I'm pretty sure murky pools get refilled by normal rain.  I've seen the screenshots with blood covered fields, but does it add up over time, or do you just get 'A coating of mountain barbarian blood'?
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1304 on: May 12, 2012, 04:57:08 pm »

I'm sure if we figured out a pumping system we could make an actual blood moat by killing things in the water.
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