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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 87 88 [89] 90 91 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2196265 times)

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1320 on: May 13, 2012, 05:49:55 pm »

Since I'll be overseer soon I'm in need of a dwarf. Dwarf me as stormtemplar as the most skilled remaining militia dwarf. As for the title, surprise me.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1321 on: May 13, 2012, 05:50:18 pm »

Simple: We haven't been asked yet, probably due to our rampant population problem and high migrant attrition rates.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1322 on: May 13, 2012, 06:44:11 pm »

Simple: We haven't been asked yet, probably due to our rampant population problem and high migrant attrition rates.

Right, I was operating off of old logic - adamantine = king comes to diereign. I somehow completely missed that that little gem had been removed.

Hmm. I should see if I can't pull off some drawings. Time to go poke my brain into movement.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1323 on: May 13, 2012, 06:52:45 pm »

Please do! Journals and art are encouraged from all. Afterall, what makes a good epic on DF is the people who take part!

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1324 on: May 13, 2012, 06:58:08 pm »

>D You asked for it!

I'll hold off on the journals until I know a little more about my Dwarf. Arts it is, then.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Sus

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  • For ‼SCIENCE‼!
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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1325 on: May 13, 2012, 08:24:19 pm »

The Spawn truly have been making a mess

Behold, the true face of Spearbreakers.

Also its true right upper arm, guts, lower right back tooth, left foot, left ear, pancreas, and some other assorted bits, I think.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1326 on: May 13, 2012, 08:24:58 pm »

>D You asked for it!

I'll hold off on the journals until I know a little more about my Dwarf. Arts it is, then.

You could just open up Sus's save and find out your dwarf's profession. Unless it was me who dwarfed you (I forget).

When I get home I'll check Niccolo, dwarf Stormtemplar as our next best militia (I think adequate) and work on exploding our wealth to get more migrants. As it is, we don't have many stonecrafters left to make mugs (hence the shortage), so I'll probably start training those. Gold products are a no-no, because our forges, smelters and metalsmiths are completely busy.

Aside from stone crafts, anyone got ideas on how to increase wealth with a small workforce?
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Mitch cancels sleep: Interrupted by Clowns

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1327 on: May 13, 2012, 08:42:01 pm »

Export our subpar gear as it gets replaced. if we have them, cut gems or stones and set them in stuff.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1328 on: May 13, 2012, 08:57:55 pm »

When I get home I'll check Niccolo,

My dear Mitchewawa, I am a relative newcomer to this madhouse. If you check the front page, my name has just been placed there as next in line for dorfdom. I'm easy to miss, though - I magically appeared about four hours after you posted Chapter 9. I suspect I might end up in a role akin to Terrahex's... although hopefully with less Spawn-worshipping.

-Awaiting dwarves

Niccolo - Philosopher/Fortress Historian (Not picky about actual job or gender)


And yes, get rid of that gear! The humans should know that they exist solely as mobile garbage dumps. In your face humans!
Wait, hang on... Aww.
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1329 on: May 13, 2012, 11:00:51 pm »

Sweet, only six more turns until Reudh gets the fort!

Mhahaah!


Anyway, how's meh dwarf going?

ThatAussieGuy

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  • King of the HFS & only man to win v0.31.25
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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1330 on: May 13, 2012, 11:09:41 pm »

So what exactly IS Mitch's insane plan to invade the HFS?  Can't seem to find any mention of it.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1331 on: May 13, 2012, 11:17:18 pm »

His great whatever the fuck he's planning.

All I know, is it involves using only fighting animals and the Spearbreakers Army, as that is all he told me.

And Reudh, as far as I know you're alive and well.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1332 on: May 13, 2012, 11:49:20 pm »

Don't worry, Reudh. That won't be for much longer. I get the feeling Mitch is going to kill us all.


Also, as a preview on what I'm workin' on at the moment:
Spoiler (click to show/hide)
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1333 on: May 14, 2012, 12:34:13 am »

is there room for 1 more overseer somewhere down the line?
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1334 on: May 14, 2012, 12:44:41 am »

Absolutly if we survive that long. Welcome aboard!
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