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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


Pages: 1 ... 112 113 [114] 115 116 ... 812

Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1379823 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1695 on: June 01, 2012, 02:06:10 pm »

A shameless bump and me saying the following:

Come on you useless humps! Get more active! Spearbreakers is counting on us to remain active!

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1696 on: June 01, 2012, 02:34:27 pm »

Okay, even though it's probably some of the worst sci-fi I've ever written, only tangentially related to Spearbreakers as a whole, I have no idea how I'm going to follow up on it, and I somehow manage to slip into script format at one point, I'm going to dump this here just so that I have something:

Spoiler: Journal of Mr Frog (click to show/hide)

Elsewhere, the following is written on some pieces of paper wedged between its owner's bed and his bedroom's wall; the penmanship is very shaky, nearly-illegible at some points:

Spoiler (click to show/hide)
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1697 on: June 01, 2012, 02:43:51 pm »

I don't see the problem here. It fits the setting, fleshed out Joseph as either a deranged lunatic or a well-intentioned extremist, and most importantly...... -drumroll-

We know what really killed all the cavies! You sick bastard.  :P

Either way, this also gives Terrahex something to work with as well when he revives himself, and paints the history of the world as open to manipulation from the outside.... Who knows, all the great epics of the past may have been orchestrated toowards something worse... Or perhaps better?

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1698 on: June 01, 2012, 05:27:06 pm »

I like the smiley face Mitch, how'd you manage that?

Creative use of water, magma and a quick PrintScreen finger.
Logged
Mitch cancels sleep: Interrupted by Clowns

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1699 on: June 01, 2012, 05:30:58 pm »

I dunno. that looked an aweful lot like a paved road to me.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1700 on: June 01, 2012, 09:44:12 pm »

I like it Mr Frog. Joseph sounds like an intriquing character. And I like that Mr Frog!Dorf isn't a heartless bastard, just slightly ruthless. Makes him human err, dwarf. :)

And now, for another update in the story of Urist Okablokum.
OOC Description of Main Character Stats
Spoiler (click to show/hide)

Story
Spoiler (click to show/hide)

That one wasn't so grim. But I think the poor fella's a death seeker now, and he doesn't care about anything.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1702 on: June 01, 2012, 10:35:04 pm »

I'M BACK! I'm eternally sorry I couldn't do my turn! My computer died on me so I couldn't do anything! I finally got it fixed...I hope that nobody's angry that I didn't unleash the carnage I had promised...
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1703 on: June 01, 2012, 10:42:12 pm »

Well, you did kinda... Die. Litarally. over some stupid blue gem pointy stick the murderous voices told you to make.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1704 on: June 01, 2012, 11:08:33 pm »

:)

The Journey
Spoiler (click to show/hide)

*Haha, I love alliteration. That was an accident.
« Last Edit: June 05, 2012, 09:12:03 pm by Hanslanda »
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1705 on: June 01, 2012, 11:18:55 pm »

Another wonderful peice by Hanslanda everybody! Quite the mess got made there. So who's year is he showing up in?

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1706 on: June 01, 2012, 11:40:58 pm »

Hanslanda, that was another fine piece of writing that I one day hope to be able to imitate (in terms of storytelling).

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1707 on: June 01, 2012, 11:42:25 pm »

Hm. I thought it a bit strange that The Master would suddenly vanish after being so active :\
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1708 on: June 01, 2012, 11:43:49 pm »

Strangly good timing since he went a little killhappy and suffered pike-induced head trauma when his dorf failed his little mood.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1709 on: June 01, 2012, 11:48:15 pm »

Thanks again. :) I... Have no idea. I'm going to download the latest save here in a minute and check out the architecture and such like to get a fair idea of how to describe it. Not to mention how to describe any dorfs he meets. I'm planning on making his visit somewhat annotated. I don't want a nonexistent dwarf doing something in my side story to do anything that would actually affect the fort. He's probably going to be a caravan guard that killed a spawn or got killed. Idk yet. It's all been by the seat of my pants so far, I see no reason to change that. :)
Do I just throw the save into my save folder or is it more complicated than that?

Edit: Yeah, I would have thought he and bombzero would be clamoring for redwarfings this whole time.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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