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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195348 times)

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1830 on: June 05, 2012, 04:26:47 pm »

I've been wanting to post to get a dwarf, but it always feels like I’m interrupting something.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1831 on: June 05, 2012, 04:32:20 pm »

You aren't. We may be a bunch of nutjobs writing grimdark fanfiction about a gore-splattered hole in the ground full of mutants and madmen, but we're always happy to induct new acolytes into our little cult.

EDIT: I think this is the third time I've been sigged since I started posting in this board. IT'S SO NICE TO SEE THE PEONS FINALLY RECOGNIZING MY GREATNESS MUHAHAHA I'm flattered, really.

EDIT ll, because I kind of missed the point the first time: Yeah, we seem to yammer on a lot between updates... we aren't exactly an exclusive club, though :p  As long as you're at least following the conversation, there's no harm in putting your two cents in. There's definitely no harm in asking for a dorfing request :) We don't bite. We leave the biting to the Spawn.
« Last Edit: June 05, 2012, 04:43:47 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1832 on: June 05, 2012, 05:00:18 pm »

@ llasram - Any specifics? gender, profession... If not, then you'll probably be defaulted into the army.

@ Mr Frog - Added a note at the end that you're post on the main page will be holding stories, quotes, etc. until Talvieno returns to us.

And yes, we do throw alot of idle chatter around, but it's to kill time and keep the thread happy and active.

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1833 on: June 05, 2012, 06:06:08 pm »

Male for gender, and a Miner if one is available. Everything else I can work around.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

tahujdt

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1834 on: June 05, 2012, 06:26:40 pm »

I would recommend, if you want it dorfy, face it with nothing but mugs catapulted at the demons.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1835 on: June 05, 2012, 07:35:53 pm »

@tahujdt:

Alternatively, we could divert the demons to the surface and let the Spawn kill them for us. It's the Spearbreakers way!


@Splint:

Maybe point them directly to my post in the note? It's a bit silly, but I can easily imagine someone not making the connection and getting confused 'cuz you didn't say where to look :\  NEVER understimate stoopid.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

tahujdt

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  • The token conservative
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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1836 on: June 05, 2012, 07:49:48 pm »

@tahujdt:

Alternatively, we could divert the demons to the surface and let the Spawn kill them for us. It's the Spearbreakers way!

Spawn kill demons, or demons kill spawn. Spearbreakers equivalent of a win-win!
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1837 on: June 05, 2012, 08:04:10 pm »

i propose to build holding cells for the demons, let one out per siege/spawn attack  :P
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1838 on: June 05, 2012, 09:10:44 pm »

Mr Frog, I love the titles you put on my little story. They're hilarious. 

@Paintbrushturkey: Mechanics of trapping the demons? I'm curious how we'd seperate and enclose the demons so we could selectively release one at a time.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1839 on: June 05, 2012, 09:45:49 pm »

Floors block demons. Cave-ins destroy floors. Magma and water make obsidian which can cave-in to destroy floors. I'm sure one can jimmy something out of that.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

ThatAussieGuy

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1840 on: June 05, 2012, 10:04:50 pm »

Floors block demons. Cave-ins destroy floors. Magma and water make obsidian which can cave-in to destroy floors. I'm sure one can jimmy something out of that.

Good day, sir.  You called? *tips hat*

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1841 on: June 05, 2012, 10:39:24 pm »

Floors block demons. Cave-ins destroy floors. Magma and water make obsidian which can cave-in to destroy floors. I'm sure one can jimmy something out of that.

Or someone could just modify some handsome man's guide on catching demons.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1842 on: June 05, 2012, 11:10:07 pm »

Floors block demons. Cave-ins destroy floors. Magma and water make obsidian which can cave-in to destroy floors. I'm sure one can jimmy something out of that.

Good day, sir.  You called? *tips hat*

ThatAussieGuy, making demons his bitch with style since .31. I feel like you're a superhero or something, but then again, you're from Australia, so that's to be expected.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1843 on: June 05, 2012, 11:12:09 pm »

...Why is it that every good idea I have has always already been done by someone 500 times sexier? :-\

EDIT: I was just trying to be funny, but holy mother of waffles is that creepy :V
« Last Edit: June 05, 2012, 11:14:39 pm by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

ThatAussieGuy

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  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1844 on: June 05, 2012, 11:12:30 pm »

Floors block demons. Cave-ins destroy floors. Magma and water make obsidian which can cave-in to destroy floors. I'm sure one can jimmy something out of that.

Or someone could just modify some handsome man's guide on catching demons.

Oh, I already worked out a partial improvement to your design, Mitch.

Here's a basic side-on diagram


         WWWWBffffffffffffBWBffffff
         WfffffffXffffffW    rfffr
         WfffffffXffffffW
         WfffffffXffffffW
         WfffffffXffffffW
         WfffffffXffffffW
    %%FSSSSXSSSSF%%
MM     WffffffXfffffffW    wwww
         WffffffBfffffffW
                  H


W = wall
f = floor
X = up/down staircase
%% = screwpump
w = water
M = magma
H = HFS
h = channeled space
r = ramp
B = Bridge (retracting)


Essentially;

Breach Hell and the demons will fly up into the tower.  Once they all fill the upper levels of it, close the retractable bridge on the bottom level and pour magma and water to obsidianze them into the trap.  From there, wait till they 'settle' and switch back to their wandering pattern before finally opening the retractable bridge on the upper level to let one into the tunnel.  When it enters the 'outer' trap, you can do with it as you wish (kill it through fortifications for being the wrong type, divert it to where you want it to go, whatever you wish)
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