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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 149 150 [151] 152 153 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195867 times)

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2250 on: June 28, 2012, 10:37:22 pm »

Quasi-Related: I've personally decided that the various world-iterations, though proceeding through time at the same rate, don't align precisely timewise (i.e. Spearbreakersland is several millenia behind Mr Frog's world). Mostly 'cause I hate time travel like I hate Pomeranian dogs.

Granted, I'm not exactly Lord of the Canon, so *shrugs*
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

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I so want your spawn babies

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2251 on: June 29, 2012, 02:44:32 am »

Damn, what happened is I forgot to move the save back to my dads house, where I currently am and need to get it. I should be able to do so tomorrow, but sadly it seems to have grown beyond my abilities to control. I do have an update written over there for another month+ so tomorrow I'll post that if I can and try to catch up.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2252 on: June 29, 2012, 08:45:03 am »

Hans, That standpoint on our canon made my fucking day today.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2253 on: June 29, 2012, 10:19:18 am »

I'm glad, Splint. I hope if you get unhappy today, at any point, you just think of Spearbreakers canon, and get happy again.

@Mr Frog: So, would that explain the tech gap between the 'Breakers crew and Parasol/Ballpoint/Joseph? They've had a few thousand more years to perfect the whole 'interdimensional wormholes' thing, or as I like to call it, 'We've found another savegame on Armok's computer, let's go check it out.' Would this mean that Joseph and co. don't know the future of Spearbreakers? Or would they know the next few millenia of Spearbreakers future and that's all?
Many questions, arise from this.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2254 on: June 29, 2012, 01:33:18 pm »

I like to see the timewar going on as within the Spearbreakers timeline, since i more or less pulled a !!BULLSHIT!! card with the ability to shoehorn all the great clusterfucks into one world, just on one massive continent.

Also I seem to be allergic to fiber glass insulation.

And I think a good way of shortening it would be as follows

"We accidently the dwarven time space continum. Sorry."

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2255 on: June 29, 2012, 02:47:29 pm »

@Hansie:

Well, they'd likely be able to infer the future state of Spearbreakers based on other threads that are similar in terms of continuity but shifted forward, but they wouldn't really be able to know for sure. And things would start to diverge significantly once foreign elements (i.e. Mr Frog, other interdimensional travellers) were introduced.

@Splint:

Quote
We accidentally the dwarven time space continuum. Sorry.

I lol'd.

(Where'd Talvieno go? ???)
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2256 on: June 29, 2012, 09:25:18 pm »

@Hansie:

Well, they'd likely be able to infer the future state of Spearbreakers based on other threads that are similar in terms of continuity but shifted forward, but they wouldn't really be able to know for sure. And things would start to diverge significantly once foreign elements (i.e. Mr Frog, other interdimensional travellers) were introduced.

@Splint:

Quote
We accidentally the dwarven time space continuum. Sorry.

I lol'd.

(Where'd Talvieno go? ???)

Ah, so they'd have a fair idea of what might happen, but once Mr Frog was sent in, things started changing rapidly. Butterfly effect style.

I think Talvieno's net may be down again, but I hope not.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2257 on: June 29, 2012, 09:36:50 pm »

Either way, it's a delightfully convoluted mess. And it's our mess. Which is why we love it.

I've been trying to imagine what the BT Contractors will look like.... I have the Octavia IFVs, and a railgun, but not the soldiers....

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2258 on: June 29, 2012, 09:40:29 pm »

Are they mostly known races?
Are they wearing high tech body armor? If so, please circle one of the following that may correspond aesthetically in your mind: Master Chief, Space Marine, USMC (Aliens trilogy), Real Life Marines, ODSTs, Other ____________
What color(s) is the body armor?
Is it a new and sleek futuristic look? Or is it an old, rusted, used futuristic look?

May help narrow it down. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2259 on: June 29, 2012, 09:46:06 pm »

Dwarves stick to admin and production roles, while they employ humans to take care of thier dirty work. Humans can wield larger weapons and have more wieght to throw around in melee combat to make up for thier lack of trancing.

I'd say a more higher end version of the Colonial Marines from aliens, but how that'd look I don't know. Probably in a shade of black, but if I can ever force myself to finish a drawing I may just throw some looks together and see what you guys think.

On an unrelated note, I did flat rip off ODST armor for a favorite setting of mine's shock troopers. For some reason I can't see those troops as anything else...

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2260 on: June 29, 2012, 09:52:22 pm »

Cool. :)
And I had a (thus far abandoned) novel going that was pretty much a rip-off of Aliens in the later stages but with a different plot and less coherence. The soldiers in it were badass though, especially the 'Secessionist' military company bad guys. They had powered armor, and the regular government troops didn't. Also, laser guns for their capital ships, and focused two-stage nuclear anti-ship missiles.
I liked the bad guys.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2261 on: June 29, 2012, 09:57:10 pm »

Then do I have a setting you would love.

Honestly I think there's more ways for people to get killed in the setting than make a living.

Time for a Starship Troopers quote;

"Would you like to know more?"

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2262 on: June 29, 2012, 10:22:53 pm »

Indeed I would like to know more.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2263 on: June 29, 2012, 10:34:35 pm »

Select the following, and you shall recieve a PM with as a condensed version of it I can

Insurrection
UEM/UEG
Corrsanian Republic
Larcodan Republic
Harkoni Trade Union
Outer Panetary Alliance
Parisago Collective
Sariphosian Technocracy
Faction specific aresenals
faction specific vehicles
Or just setting in general

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2264 on: June 29, 2012, 10:56:57 pm »

Select the following, and you shall recieve a PM with as a condensed version of it I can

Insurrection
UEM/UEG
Corrsanian Republic
Larcodan Republic
Harkoni Trade Union
Outer Panetary Alliance
Parisago Collective
Sariphosian Technocracy
Faction specific aresenals
faction specific vehicles
Or just setting in general
To start with. o.O
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
Pages: 1 ... 149 150 [151] 152 153 ... 815