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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 156 157 [158] 159 160 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2199479 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2355 on: July 03, 2012, 09:41:08 pm »

Glad to see someone's alive to read it.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2356 on: July 03, 2012, 09:47:25 pm »

I know. I feel like Spearbreakers is losing steam. Implement emergency time limits immediately! :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2357 on: July 03, 2012, 09:51:36 pm »

Fuck it. I'll update the OP at once.

Storm, you have 1 day to update us properly or Paintbrush gets the save and we'll have to force Hasn and maybe Talvieno to do a bunch of backwards fixing of shit!

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2358 on: July 03, 2012, 10:17:22 pm »

CAN I HAVE MY THEORY PUT IN???


sorry for caps....
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2359 on: July 03, 2012, 10:32:21 pm »

Mr Frog volunteered to do theory duty, so ask him. But don't get pestery about it alright?

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2360 on: July 03, 2012, 10:58:36 pm »

Fuck it. I'll update the OP at once.

Storm, you have 1 day to update us properly or Paintbrush gets the save and we'll have to force Hasn and maybe Talvieno to do a bunch of backwards fixing of shit!


Backwards fixing of shit? Oh god, you don't mean edit my stories to take out mentioning Storm and the corridors of doom do you? *Hans goes BSOD* So... So much rewriting...

If storm doesn't update us, then PBT better remake the corridors of doom. That's would be so much work to rework around... >.<
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2361 on: July 03, 2012, 11:00:48 pm »

I was more thinking replacing mentions of Storm with Paintbrush with overseer transference stuff.......

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2362 on: July 03, 2012, 11:05:17 pm »

Ah, okay then. That's not so bad. I only mentioned Storm like twice.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2363 on: July 03, 2012, 11:11:30 pm »

What did you guys think of the BT armor? Think anything is too much?

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2364 on: July 03, 2012, 11:14:14 pm »

It looks pretty realistic to me. The railgun's trigger rather reminded me of a crossbow, which was jarring somewhat, but I should have expected that. Not all guns have pistol grips. :) The armor wasn't too overbuilt, so it would be both protective and light enough to actually wear.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2365 on: July 03, 2012, 11:15:32 pm »

I made the trigger a crossbow's on purpose, since it was desighned by dwarves, who only had the crossbow to thier name, it's make sense they'd make it with a trigger they're familiar with and not some fancy looking pistol grip.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2366 on: July 04, 2012, 01:36:38 am »

I'm thinking a week for an entire turn may be just a touch too short... I'm a bit dodgy about imposing a hard limit, since that'll encourage people to rush themselves, which will hurt the quality of the writing.

How about the following system:
  • No more than 48 hours between each status update. You need to get at least something up, be it an actual story update or just a quick summary of your progress so far ('I'm about halfway through Spring', 'Got some/most of the writeup done', etc.). Note that the keyword here is progress. If you're obviously just backburnering it ('Didn't get much done', 'My dog ate my computer'), don't expect any sympathy. You signed up to play a succession fort, so play the damn succession fort or -- with all due respect -- GTFO. You made a commitment; please honour it.
  • That said, if your progress is briefly delayed due to something completely unforeseeable (e.g. family crisis, zombie attack), the 48-hour deadline can be waived -- HOWEVER, you need to tell us how long you'll be delayed (and it'd better be a short time) and you'd damn well better get back on it as soon as you say you can.
  • If you fail to make the 48-hour deadline and we haven't heard from you in a while, we'll wait 24 hours before officially cancelling your turn in case some sort of sudden crisis (e.g. health issues) struck and you couldn't tell us. Don't try to abuse this grace period, though -- any excuse you give us had better be good.
  • If you feel that you won't be able to update in a timely fashion due to scheduling issues, avoid wasting everyone's time and ask to be pushed back a few turns.
  • Please do bitch if you feel we're being unfair. That's how broken rules are fixed.
The general focus of this set is on density rather than speed. I personally don't care how long a turn takes as long as we get a steady trickle of updates.
« Last Edit: July 04, 2012, 01:43:17 am by Mr Frog »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2367 on: July 04, 2012, 01:42:43 am »

I'm a bit out of it really. Been having stomache problems and I was just trying to, as wrong as this is, scare Storm into at least telling us what the delay is.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2368 on: July 04, 2012, 01:55:36 am »

*rereads*

Okay, three days is far too short no matter how you slice it. FPS, man.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

bombzero

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2369 on: July 04, 2012, 02:35:26 am »

Oh hey spearbreakers...

158 pages? wow.

umm... so if I were to take my turn when it came around I would be doing so nearly blind...
anyone mind writing up a brief summary?
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