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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 159 160 [161] 162 163 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195973 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2400 on: July 04, 2012, 11:29:04 pm »

I mean logically They'd be detected if Mr Frog suspected Ballpoint would send contractors to the fortress. I think no matter what they'll have to shoot thier way out.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2401 on: July 04, 2012, 11:36:13 pm »

Yay. :) Bloodshed is always welcome.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

bombzero

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2402 on: July 05, 2012, 01:58:30 am »

Ok so I started reading earlier to catch myself up, I have one question.

how the holy fuck did you guys manage this?
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2403 on: July 05, 2012, 02:01:57 am »

Ok so I started reading earlier to catch myself up, I have one question.

how the holy fuck did you guys manage this?

I assume a crapload of savescum and pure skill.

Or luck.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2404 on: July 05, 2012, 03:04:02 am »

Okay, I think it's beyond the time to skip Storm. PM paintbrushturkey so we can get this doom-train running again.
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Mitch cancels sleep: Interrupted by Clowns

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2405 on: July 05, 2012, 06:41:33 am »

A shame, but the votes do not lie.

Sorry man! The others got too anxious, and so did I for that matter.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2406 on: July 05, 2012, 07:47:45 am »

SPEARBREAKERS LIVES! REJOICE WITH COOKIES AND +CAT TALLOW ROAST+!
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2407 on: July 05, 2012, 07:52:09 am »

Indeed. He's been alerted, casualty list reverted, and turn conditions specified. He's got three days to claim the save. I won't be able to update before 6:00 pm eastern US time if he nabs it before I come home from work. Paintbrush, avoid Storm's mistakes! We're trying to build an army and that can't happen if our soldiers insist on dying constantly.

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2408 on: July 05, 2012, 09:48:41 am »

wow. I go camping for three days and all of that happens... amazing.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2409 on: July 05, 2012, 10:33:51 am »

Ok so I started reading earlier to catch myself up, I have one question.

how the holy fuck did you guys manage this?

I'm guessing they mostly just channelled the spirit of the great StarkRavingMad.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2410 on: July 05, 2012, 10:46:28 am »

You know what's really awesome?

My story's so completely-unrelated to the goings-on in the fortress proper that the change in Overseer doesn't affect anything! NYUK NYUK NYUK :D :D :D

...I suppose I should get on to collecting the stories again, shouldn't I? :-\
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2411 on: July 05, 2012, 11:06:32 am »

Lol, lucky you, mister dimesional traveller guy.
And yeah, you might oughta for the interim. Til Talvieno gets back.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2412 on: July 05, 2012, 11:33:34 am »

my precioussssssssssssssssssssssssssss
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Some People are like Slinkies. Not really good for much, but they still bring a smile to your face when pushed down a flight of stairs.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2413 on: July 05, 2012, 02:10:53 pm »

Take it you got the save Paintbrush?

Also, one broken zipper and a cancelled call later, I'm home three hours early. Time to write more timewar.

@ Mr Frog - It might not relate directly, but it relates to the mess of a setting we're spot welding out of the scraps of Bay12 minds.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #2414 on: July 05, 2012, 05:52:10 pm »

I'm sorry all, some stuff has come up and I can't finish my turn. I apologize, and fully support the time limit idea
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It's needlessly complicated and a hazard to cats.

I'll take twenty!
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