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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2200395 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2970 on: July 16, 2012, 01:37:35 pm »

HAHAHA!!! I R AT KOMPUTOR! FEAR DOGBERT AVATAR!

I miss my laptop. :'(

This is what Rose should resemble, if she gets included in any kind of artsyness.
It's nice to know what kind of coding this forum uses, as now I can make use of it even from my phone.
« Last Edit: July 16, 2012, 01:50:59 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2971 on: July 16, 2012, 01:52:37 pm »

So as far as dwarves go she'll probably appear a bit scawney for a soldier. but then looks are often very decieving (I'm an example of that, I look like I would die moving a heavy bag and I've moved several hundred pounds of shngles in very short periods of time.)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2972 on: July 16, 2012, 02:08:54 pm »

Pretty much, yeah. Also, i've downloaded a pile of weapon sprite imagery, so, i can contribute weapon art. First i'll get to work on the Spearbreaker Pike. If you would like to provide a description, splint...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2973 on: July 16, 2012, 02:11:29 pm »

I'll make you a crude doodle of what I think dwarven pikes look like.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2974 on: July 16, 2012, 02:16:14 pm »

Also tell me colors. After this... I think i'll do the chainblade. Good thing i have a sawblade in one of the weapons. Know what would be a cool wep for SB2, if the Spawn is included? Spawnbone Scythes.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2975 on: July 16, 2012, 02:19:59 pm »

Quote
(I'm an example of that, I look like I would die moving a heavy bag and I've moved several hundred pounds of shngles in very short periods of time.)
Me too, actually.


I thought I would be able to cram a lot more into this chapter, but, I was wrong. Most of what's below isn't a repeat of what Hanslanda posted last night.
From Vanya's Journals

NOTE: I took the liberty of renaming the "Thatthil" of the original chapter to "Wari", to give her an in-game counterpart.

Spoiler (click to show/hide)
« Last Edit: November 26, 2012, 08:10:37 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2976 on: July 16, 2012, 02:22:39 pm »

im going to draw bukit, expect results soon.
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2977 on: July 16, 2012, 02:22:45 pm »

.... Actually that does sound kind of badass. We'd need to make them drop a claw that can be used in a reaction though to make the weapon.

As far as colors, I always imagined Spearbreakers having an Orang-Blue color scheme on uniforms and such. Dunno why.

EDIT: Ninja'd by Talvieno And Bukit. I am now, after looking it over, reluctant to post premptive clusterfuck-o-war.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2978 on: July 16, 2012, 02:31:55 pm »

You don't have to post it, email it. Or, you could send me a pm, so i can reply with my phone number, and you can pic message it to me. Talvieno, thanks for more of this awesome elf. Anyway we can get her in the fort for reals? (name change fix, sorry! n.n; )
« Last Edit: July 16, 2012, 02:45:44 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2979 on: July 16, 2012, 02:34:08 pm »

Doubt that. And that was Talvieno, V's progenitor. Hans is someone else.

And clusterfuck-o-war involves overpreparation of a city for battle, a pony that calls a human her dad, and a superweapon dubbed the Mastodon, which is in reality a superheavy battle tank with a rediculous amount of firepower and requiring 30 men to operate.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2980 on: July 16, 2012, 02:53:58 pm »

... Oh. Thought you meant something else. ... It's hot, every ac in a mile radius is busted, and my brain hurts. No wonder i'm screwing up so much.
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2981 on: July 16, 2012, 02:55:49 pm »

I'm all for scythes. I have a thing for them, honestly (hence Scythods). It's something I'd like to see in Spearbreakers the Sequel. Dwarves should also be able to make soap, walls and chairs from their enemies. I still have those mods! :D

Orange and blue? I had the same idea... though I imagined them as also splattered with red. often unintentionally.

Thanks, Xahnel. :)
I'd be fine with Vanya being dwarfed (though she's unlikely to be anything like her character ingame). She's 1/3 dwarf at least. Physically an elf, but raised through 2/3 of her development years as a dwarf. Her being an elf in the story shouldn't matter all that much.

Quote
Mastodon, which is in reality a superheavy battle tank with a rediculous amount of firepower and requiring 30 men to operate.
If you could somehow get this ingame, through hacks or otherwise, I'd want it. lol   Very badass.   Dragons could fly and you wouldn't be screwed!
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2982 on: July 16, 2012, 03:05:02 pm »

Another random idea by me! I'm gonna be famous! :D EDIT: Soon as my power comes back on, i'll get to work on the weapons.
« Last Edit: July 16, 2012, 03:07:37 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2983 on: July 16, 2012, 03:12:21 pm »

I can go on and will, for shits and giggles. I have a recording obligation today, so I'm saving. My nonstory update is that Paintbrush is still fighting a horse head, a Barbarian spearmaster is the only survivor of the failed barbarian attack, and a spawn is is running around somewhere. I've also suspended the euthinization order. Those two are just too ingrained in the fortress culture to really be gotten rid of.

Mk I "Mastodon" Siegebreaker Assault Platform
Crew 1 driver/gunner (primary weapons and locomotion)
1 communications officer/tank commander
28 suplementary technicians and weapons operators.

weapons

2 100 cm Magnetic Accelerator Cannons/Siege guns
4 "Dragon's Wrath" cruise missles
2 "Havoc" nuclear missles
8 seperate twinlinked 50. caliber machinegun sponson mounts
pintle mounted quadlinked 50. caliber machine gun w/ 360 degree rotation
2 chassis mounted 20mm electric rotary cannons
2 missle pods laden with aforemention warheads
Electirifed hull to repel borders

Powerplant

1 Ballpoint Technology microfusion reactor (this is intended to be and marketed as a lesser powersource for a small city.)
4  Stone INC solidfuel comustion drives for auxillary power while firing weapons

Use

Short range (80 miles when using solid fuel) heavy assault/firesupport platform and protected nuclear ordinance delivery system

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #2984 on: July 16, 2012, 03:24:05 pm »

Splint: that sounds kickass. Be sure to include a dwarvenly obvious weak point, though. It wouldn't be dwarven if it didn't have a chance to explode because of a lucky shot.
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