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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2199327 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3600 on: July 29, 2012, 09:36:45 am »

@splint: for the support.
@talvieno: love the description~
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3601 on: July 29, 2012, 10:32:16 am »

Would you guys prefer an iron FUCK YOU fist on our front lawn, or a copper one? Either way it gets a porcelien wristband.

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3602 on: July 29, 2012, 10:36:17 am »

iron is dorfy...

but copper is cheap...

IRON IT IS!
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3603 on: July 29, 2012, 10:39:20 am »

We have fuckloads of both, that's why I asked.

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3604 on: July 29, 2012, 10:42:36 am »

iron with copper highlights.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3605 on: July 29, 2012, 10:47:06 am »

it's a fist. how the hell do you highlight a fist.

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3606 on: July 29, 2012, 11:05:50 am »

idk, put copper around the edges? i realized it was sorta stupid after i walked away to eat.
Logged
Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3607 on: July 29, 2012, 11:18:37 am »

What would be epic: a circular wall, with a fuck you fist at each cardinal direction, and watch towers at each halfway point.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3608 on: July 29, 2012, 11:22:09 am »

Current layout doesn't really permit it. Though it would be awesome.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3609 on: July 29, 2012, 11:39:00 am »

I'd have to go by the minecraft rule of life: if there is no room, make some. Preferably with explosives. Any way to build a tree farm, by the way?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3610 on: July 29, 2012, 11:45:19 am »

I believe we already have one. And it's not that we don't have room, it's just.... the walls not really circular, nor is such a layout needed. Not even for something stupid and pointless.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3611 on: July 29, 2012, 11:51:29 am »

What farms do we have?

Also, how does farming work? I looked at the wiki, but i am confused.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3612 on: July 29, 2012, 12:12:07 pm »

It's more fun to figure out on your own, though you can ask in the gameplay questions section.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3613 on: July 29, 2012, 12:40:40 pm »

Lol, do you mean Fun? So, Rose is on the Overseer's Guard now? How many time did dorf!Splint get smacked?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3614 on: July 29, 2012, 12:44:37 pm »

Currently pausing on an update to watch the caravan guards, 2nd squad and the spawn fight. One spawn down. three or more dwarves may end up dead soon, as several civies got caught out while building the  foundation of the Fist of RAEG (pretty pretty porcelien.)

EDIT: What the fuck do we feed our soldiers? One of them just got his arm busted and shrugged it off as a minor inconvienience. He actually was dual wielding axes and shields and used his other axe to bisect the spawn that broke his arm.
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