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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2197358 times)

Megaman3321

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4170 on: August 08, 2012, 07:06:52 pm »

Spawn.
Mounted.
On.

Necromancers.


This must be drawn.
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4171 on: August 08, 2012, 07:24:13 pm »

Yes... That's something I'd find humorous to see. lol

I've reached June 04th - page 119 of 279. I'm currently up to my neck in continuity snarl, and my brain is fizzleded. Figuring the snarl out in a list is one thing, but apparently putting it into practice is a forgotten beast of a different color.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4172 on: August 08, 2012, 08:02:58 pm »

nononononono, i took the mod for the spawn, played it and one of the military reached into the head of a spawn and ripped out the spawns tongue. the dude never put his head into the spawn.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4173 on: August 08, 2012, 08:19:28 pm »

Talvieno, think you could spare a few minutes from archiving to help me with something? Send an email if yes.
« Last Edit: August 08, 2012, 08:23:13 pm by Xahnel »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4174 on: August 08, 2012, 08:55:09 pm »

a forgotten beast of a different color? i thought they just came in materials.  :-\
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4175 on: August 08, 2012, 10:33:08 pm »

a forgotten beast of a different color? i thought they just came in materials.  :-\


... It was a joke. A play on words of the phrase 'Horse of a different color'.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4176 on: August 08, 2012, 10:34:03 pm »

I think he was being funny and the joke was misaimmed. Currently working on the next update. Who here would want to capture that skinless frog for a zoo?

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4177 on: August 08, 2012, 10:36:15 pm »

Mr Frog certainly would. Also, I think that would be an awesome mascot.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4178 on: August 08, 2012, 10:38:07 pm »

Welllll.......... I only know two ways to do so. A cave in trap is a hit or miss affair (did it once before with a giant crab thing in shockedtowns, got lucky on the flight pattern of the FB when it got smacked by the cloud) or a webbed trap. Would anyone object to DFhacking a web onto a trap for the purpose? Because the goal is to take it alive.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4179 on: August 08, 2012, 10:50:49 pm »

If you lock him up, and tame him, and set his release to ONLY be the final fuck you to whatever grinds us to dust, that's fine.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4180 on: August 08, 2012, 11:00:03 pm »

I don't think FBs are tameable. But kids seem to love them (the Giant FB crab cage was evidently the favorite party spot for the kids in Shockedtowns.)

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4181 on: August 08, 2012, 11:05:25 pm »

I don't think FBs are tameable. But kids seem to love them (the Giant FB crab cage was evidently the favorite party spot for the kids in Shockedtowns.)


This... This is awesome.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4182 on: August 08, 2012, 11:09:29 pm »

Yup. Small human children love thier toxic dust spewing giant crabs.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4183 on: August 08, 2012, 11:19:42 pm »

Even with no exotic? You did say you turned it off...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4184 on: August 08, 2012, 11:22:16 pm »

I think FBs are considered sentient. That's why.
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