Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 319 320 [321] 322 323 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195841 times)

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4800 on: August 24, 2012, 10:04:03 pm »

offtopic.
Spoiler (click to show/hide)
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Corai

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4801 on: August 24, 2012, 10:05:52 pm »

OFF-TOPIC
Spoiler (click to show/hide)
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4802 on: August 24, 2012, 10:07:31 pm »

Spoiler (click to show/hide)

I'm working on Ecem's team on recon in Parasol. Spoiler alert for the beginning
Spoiler (click to show/hide)
if you get the game reference hidden in ther +10 internets for you.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4803 on: August 24, 2012, 10:13:47 pm »

If someone could pm me a sample plant, and a sample weapon (for the spawnbone scythes) i think i could write them.

As for a collaberation mod... Call it the spearbreakers special. Subtitle: if you haven't ragequit yet, we haven't done our job.
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4804 on: August 24, 2012, 10:35:43 pm »

If someone could pm me ... a sample weapon (for the spawnbone scythes) i think i could write [it].
Lol, I already did... I'll PM you the raws tomorrow.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4805 on: August 24, 2012, 10:57:45 pm »

Thanks Tal. That scythe you wrote, is it the normal one, or the one on the chain?
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4806 on: August 24, 2012, 11:05:01 pm »

It's be awesome to use a scythe or flail chain to strangle an enemy...

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4807 on: August 25, 2012, 12:14:09 am »

Note to self: Make Spawn Fortress a thing.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4808 on: August 25, 2012, 12:16:26 am »

I'm torn between thinking "awesome" and "how the hell would that even work."

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4809 on: August 25, 2012, 12:17:37 am »

Note to self: Make Spawn Fortress a thing.


 :o
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Corai

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4810 on: August 25, 2012, 12:19:46 am »

I'm torn between thinking "awesome" and "how the hell would that even work."

You are required to use a hack to spawn with 200 spawn, each spawn must come nude and unarmed, you must embark on a city.

You are only allowed to use the corpses as food, only allowed butcher shops and carpenter(for beds)

That's how I see it would work. Basically "sieging" a city and using the corpses as food.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4811 on: August 25, 2012, 12:31:32 am »

I don't think Spawn even need to eat...

The main object, I think, would be to build the biggest, most horrifying deathtrap possible for invading champions of justice to blunder through. You'd be getting sieges from 3-4 different races every year after a bit, so there'd be no shortage of noble warriors to impale upon the obsidian spikes of Holistic. Or lock inside the magma-powered washing machine of Holistic. Or...

Okay, so to avoid violating my own mandate regarding not discussing nonexistent mods, I'mma gonna shut up about this until I actually have something tangible to show everyone.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4812 on: August 25, 2012, 12:34:27 am »

I would imagine they need to eat, but the rest is debatable....

I'm working on a jacked up mod now that seeks to make all the vanilla races playable with a few gimmick weapons, though kobolds aren't included there. I have no idea why I'm even doing it.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4813 on: August 25, 2012, 12:38:45 am »

Because it's a good idea, splint?

Also a good idea from Mr Frog. And that mandate was for TELLING the mod team what they should add to Spearbreakers 2, not discussing what you'd like to make.
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4814 on: August 25, 2012, 12:46:58 am »

Perhaps I misworded it, then... what I meant by it was 'don't waste time discussing something unless you know for sure exactly how to do it and can show us such, because there is a difference between developing a plan and fantasising ineffectually'.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
Pages: 1 ... 319 320 [321] 322 323 ... 815