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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195577 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4830 on: August 25, 2012, 07:10:26 am »

Off-Topic again:

Northern Sergal civ that may be daed has all kinds of cool shit for animals.... Time to see what the other races have. I'm not sure but I think there may be no badguy modbolds left in the world (The dwarves and humans pretty much dominate; I think they killed them all.)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4831 on: August 25, 2012, 07:22:27 am »

not really off topic, but it still is, in a way:

This is kind of what I imagined Mr Frog to look like... with a few minor changes: he has a beard, of course, and he looks a little bit less Indiana Jones/Aragorn and a little bit more Dracula in my mind - but just a little bit. And of course he'd be belowground... and that would be a cloak, not an overcoat. Probably a couple feet shorter, too. Oh well. Still the same basic idea.

Really off-topic: I was disappointed by that movie.
« Last Edit: August 25, 2012, 07:45:26 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4832 on: August 25, 2012, 07:24:13 am »

Oddly enough I too imagined him with a magazine fed crossbow.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4833 on: August 25, 2012, 07:35:53 am »

Fixed. Now it did.


Booyah... very awesome. :P Spoilered so people don't think it's an update.

Thanks

You'll also notice the first one image shows I have 3 cave crocs and 5 elk birds.  This is because I modded all forms of alligators/crocodiles, bears, and badgers to be trainable animals available on embark, and made drathas and elk birds choices of domestic animals.  Still, the tame GCS was a surprise I just had to show you.

Edit: Would you believe I just got another one!?
« Last Edit: August 25, 2012, 07:48:41 am by soulslicerjames »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4834 on: August 25, 2012, 07:56:48 am »

without exotics, dwravfes could show up with all kinds of shit for pets. Beware that it works both ways though.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4835 on: August 25, 2012, 08:22:51 am »

I think I just inadvertantly found a vampire. While inspecting various dwarves, I found 'Aira' standing on the bridge entrance to Spearbreakers. Inspecting her, she was listed as Zan, rather than Aira.

She has no ties more than passing acquaintance, and she's a definite vampire. No use besides being a professional lever puller. I'm thinkin' I should sentence her for Rolf's murder, despite her arriving AFTER Dicer killed him.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4836 on: August 25, 2012, 08:24:47 am »

Ok  just hold on And look at the bottom of the OP. We have no vampires in the world PERIOD.

EDIT: Don't covict any soldiers of anything either, guilty or not. We need all the dorfs we can get to fight the enemies bearing down on us.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4837 on: August 25, 2012, 08:44:16 am »

I thought if their nicknames didn't come up in their thoughts list then they're a vampire. Weird...

Mitchewawa's mood's stalled. He's screaming for logs, so I'm cutting down some trees with Fischer's squad standing guard nearby.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4838 on: August 25, 2012, 08:52:50 am »

We have several dorfs who aren't showing up with thier nicks from time to time. Had a few dwarves shown by thier full dwarven name when they went funny in the head.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4839 on: August 25, 2012, 09:02:11 am »

Almost positive it's because someone used Dwarf Therapist. You can't assign nicknames with it. They only half-take.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4840 on: August 25, 2012, 09:04:00 am »

I assigned all the names the old fashion way in-game when I did that stuff. :\

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4841 on: August 25, 2012, 09:08:10 am »

Didn't say it was you. :P Mitch, at least, used Dwarf Therapist as well. ("as well" assuming you're saying you used it)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4842 on: August 25, 2012, 09:12:19 am »

Nah. i hardly ever use it unless there's a shitload of kids in the fort and I need them to pull thier wieght. Since kids aren't an issue for Spearbreakers I never even fired it up.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4843 on: August 25, 2012, 01:02:26 pm »

Well, i'm going to sleep. Splint, the makers of niquil have taken the cold medicne out of niquil, leaving only the parts that make you sleepy. It's called zzz-quil and i suggest you look it up. Combine it with five hour energy to force yourself to hit a certian sleep pattern.i've done this kind of thing before, back when i was staying up til six am, and sleeping til four pm.


Hi, professional drug addict here. This is extremely bad for you. :D Just saying. [/off-topic]


Also, I'm going to really try to post an update tonight when I get off work. I'm waaaay behind Talvieno.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4844 on: August 25, 2012, 01:40:57 pm »

Spoiler (click to show/hide)
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