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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2193087 times)

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #540 on: March 20, 2012, 10:07:15 pm »

Then what he can do is dig out the area beneath the trap then use floors to break through the ceiling of the cave. Do constructed floors break through ceilings if they're falling?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #541 on: March 20, 2012, 10:25:40 pm »

Yes they do, that's what I was saying. If you only dug the area 1 z-level deep and didn't provide a way out, it would effectively trap the invading army. But... It would also wound them all.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #542 on: March 20, 2012, 10:44:08 pm »

Yes they do, that's what I was saying. If you only dug the area 1 z-level deep and didn't provide a way out, it would effectively trap the invading army. But... It would also wound them all.

Would just having the ground fall out from under them via a mine field of mini cave ins scattered away from the fortress be a viable venture then?

Like a bunch of pressure plates staggered around and if a goblin or troll or other unfriendly critter happens upon them, ground goes out, they get trapped and potentially critically hurt? Or maybe each mine having 3-5 plates scattered accross it.... They'd need to be along the most obvious route into the place of course.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #543 on: March 20, 2012, 10:45:27 pm »

You could just drop a single constructed floor tile and use the resulting shockwave to knock enemies into walls/weapon traps/100z chasms/etc..

Bridges don't support floors, so they could be used as a reusable access point for rebuilding the floor tile after use.
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Spawn of Holistic, and other mods

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #544 on: March 20, 2012, 10:47:03 pm »

I'm gettiong quite anxious for the write-up. DRAIGNEAN YOU ARE AN EVIL TEASING BASTARD.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #545 on: March 20, 2012, 11:27:18 pm »

I'm gettiong quite anxious for the write-up. DRAIGNEAN YOU ARE AN EVIL TEASING BASTARD.

It's probably not going to be down tonight, don't get your mugs in a twist over it.

But here's a picture of me writing the write up instead.
Spoiler (click to show/hide)
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #546 on: March 20, 2012, 11:28:27 pm »

How the hell do you get mugs in a twist....

The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #547 on: March 20, 2012, 11:29:31 pm »

How the hell do you get mugs in a twist....
It makes perfect CARNAGE! sense to me!
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Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #548 on: March 21, 2012, 12:23:11 am »

Journal of Mitch, 204

I've been struck with a fey mood! Not a real one of course, but I do have schematics in my head for catching a web-spitting demon, and a plan to use it; using a traditional Giant Cave Spider silk farm, force the demon to shoot its horrific webbing at a stray cavy or some other animal. We'll collect the web, and create a set of magma-proof clothing. Hopefully, we'll have a known vampire by then, locked away somewhere. I'll tell future overseers to keep an eye out for one, and lock it away to train for years.

We must then create a drop pit at the front of our base, deep enough for nothing to escape but shallow enough to injure nothing. Arm the vampire as best as we can, and put him in there. A normal dwarf would drown from the lack of oxygen, but the magma-immune vampire will thrive, darting between the burning Spawn dropped down and killing them all with its supernatural ability.

This is, of course, just a theory. An interesting punishment for a filthy vampire, and a perhaps effective method of defence, but we don't know how the Spawn act in magma just yet...
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #549 on: March 21, 2012, 08:43:50 pm »

Draignean..."TOOTHPICK" AND I ARE GROWING VERY IMPATIENT!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #550 on: March 21, 2012, 09:49:45 pm »

Draignean..."TOOTHPICK" AND I ARE GROWING VERY IMPATIENT!

Oh, come on, now, is that the most romantic name you've got? Seriously, The Master, I would've thought you could've come up with something better than that. :P


Mitch - very, very dwarfy... I'd rank it the dwarfiest idea I've heard of in Spearbreakers so far. I don't know, though - Splint, would that qualify as weaponized magma, or is that permissible?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #551 on: March 21, 2012, 09:55:48 pm »

.... If it's explicity used to deal with attackers yes, but if he intends to only use a handful of captured subjects (If I recall, we have 2, once proud dwarven soldiers) then It's a greenlight, as he's doing it for !!SCIENCE!!. Which is wise cause I don't recall how long it takes for Spawn to melt.

And I thought the toothpick's name was "Chestnut"?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #552 on: March 22, 2012, 12:49:56 am »

And I thought the toothpick's name was "Chestnut"?

I always thought it looked like a "Helga".
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #553 on: March 22, 2012, 07:05:11 am »

And I thought the toothpick's name was "Chestnut"?

I always thought it looked like a "Helga".
No, it's Ash

Ash Ketchum.
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Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #554 on: March 22, 2012, 07:55:47 am »

Almost done with the turn. I've got the pictures, the rest of the last month, and some polishing.

Oh, and Mr. Pointy won't be a problem for The Master anymore.
« Last Edit: March 22, 2012, 08:34:28 am by Draignean »
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---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."
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