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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178588 times)

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5490 on: September 18, 2012, 06:25:44 pm »

@Splint:

Why stick with journal entries? I recall you telling me at some point that you specialised in writing scripts... As you have two definite willing volunteers, a possible third (not sure if Talvi was volunteering or not), and a fourth who'll probably split the second he's asked to make a commitment but for now thinks this could be fun in small doses, this seems like an excellent time to put that to work.
    I don't think you should try anything serious, though (the way I see it, 3-4 amateur VAs + haphazard equipment quality + no professional sound effects team + no female voices* and at least 2 essential female characters = CAMPY LULZ FOR EVERYBODY). Maybe just small skits pertaining to the background happenings at the fortress.
*Unless I can rope my sister in, but she's like 11. I'm pretty sure making an 11-year-old put up with my style of directing qualifies as child abuse.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5491 on: September 18, 2012, 06:32:18 pm »

It was just a suggestion. And yes, yes it probably would count as child abuse. had I not severed ties with my ex for my own mental health, She'd probably have been willing to help, and can do decently enough. But meh, oh well.

And we'd be doing this for the thread's amusment anyway so I don't see that harm. And honestly if I really wanted I could probably do something with Gmod revolving around the timewar, though that'd really be stretching it and I'd have to be bored out of my mind for that.

Overall though we could totally come up with all manner of general lulz coming up with something. I just wouldn't know where to start with the scripts.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5492 on: September 18, 2012, 06:39:48 pm »

Hey hey hey. Just cause we no has professional audio team doesn't mean we can't turn out something quality. I watch minecraft lps every day, and i've learned in depth the tricks and traps of audio production. I can even round up a decent sound effects suite for combat.

I've been wanting to do this kind of thing for a while, so i pay close attention to videos my favorite youtubers upload. I've even put an undertone of circus music to my audio. It requires a few tricks to pull off, but i got it down.

Though i may not post that version.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5493 on: September 18, 2012, 06:41:32 pm »

@Splint:

Well, since this isn't really going to be a Big Damn Plot, I'd suggest just starting somewhere random. Maybe dorf!Splint misplaces some important document and is convinced someone stole it. Any event will work to start with as long as it causes some sort of chain reaction.


I'll do one episode, guaranteed. Beyond that, it'll depend on whether I'm in the mood at the moment the script is pitched.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5494 on: September 18, 2012, 06:49:10 pm »

... Would i be allowed to adopt more dwarves, and do an audio journal for them? That would be the kind of thing i'd enjoy doing every so often...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5495 on: September 18, 2012, 06:54:10 pm »

Could always pick an NPC at random if you like or, if nobody else objects, get you a dwarf named after your proper.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5496 on: September 18, 2012, 07:00:00 pm »

They wouldn't be named after me, and i'd need two, so i can do a dialogue between them that started of related to relevant events, then wander off into the ether.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5497 on: September 18, 2012, 07:02:46 pm »

If we're all still embarrassing ourselves, here is a sample of my voice. Horrifying? Probably, but count your blessings -- it could have been a lot worse :p

loveley voice. i have a uncle who has a deeper and more gravely one. and i pictured Dwarf!Frog as sounding like him...
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5498 on: September 18, 2012, 09:47:41 pm »

Okay, probably best to lay this out straight: I volunteered to do voices on an impulse (sugar rush ftw), without really putting much consideration into it. I'm not sure how serious everyone is about building on this idea (I hope something does happen, really; it sounds like it'd be cool), but please do not count on my involvement if anything happens. If it turns out that I'm needed, please do ask by all means, but it seems shortsighted of me to promise I'll be capable of following through, given my track record with this sort of thing. We'll just have to wait and see.

*ahem* Now that that latest melodrama of mine has concluded, @Asea thank you for the compliment. I'm actually extremely-insecure about my voice, so it means a lot to me.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

aussieevil

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5499 on: September 18, 2012, 11:02:21 pm »

I'm lost.
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Henry Freeman no get out of here fast as you can...

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5500 on: September 18, 2012, 11:12:01 pm »

Okay, so I listened to everyone's voices.

Talvieno: I did not expect you to sound like that. And you weren't terrible, just unprepared.

Frog: You've got this announcer type voice, with some kind of interesting reverbs going on. Are you like, physically imposing?

Splint: You sound like a college kid. If I didn't know you were younger...
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5501 on: September 18, 2012, 11:35:22 pm »

Talvi sounded higher than I expected, but still pleasant to listen to (like, not reedy or whiny or anything -- smooth) (and, in his defense, when he said 'deep' I was imagining something like Arnold Schwarzeneggar). He was probably nervous, though, and I know that being nervous can make one's voice go a little higher than normal.

Quote
Are you, like, physically-imposing?

Not at all. I'm the quintessential skinny nerd. I guess I just have a disproportionately-huge larynx or something.
    For what it's worth, I've been practicing quite a lot, so I probably just have better control of my voice than most. Still, I like to imagine that there was some cosmic mix-up and there's a 200-pound biker somewhere with a squeaky little nerd voice.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5502 on: September 18, 2012, 11:36:34 pm »

Not at all. I'm the quintessential skinny nerd. I guess I just have a disproportionately-huge larynx or something.
    For what it's worth, I've been practicing quite a lot, so I probably just have better control of my voice than most. Still, I like to imagine that there was some cosmic mix-up and there's a 200-pound biker somewhere with a squeaky little nerd voice.


Hehe, YES! That would be awesome.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5503 on: September 18, 2012, 11:40:06 pm »

Indeed it would.

Drawing progress update
Talvi, as stated before is finished.
Reudh needs to be colored.
Splint needs to be roughed out a bit more.
Still trying to get a look I like to the armored version of Vanya. Nothing seems to look right.

Looking for ideas because I wanna do some scenes of the streetfighting going on in Sewaturet. Can't seem to think of anything good, which for me is wierd.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5504 on: September 18, 2012, 11:56:51 pm »

Set it up like street fighter. One guy on one side, the other opposite them, health bars, timer, and cheering locals.
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