Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 373 374 [375] 376 377 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178663 times)

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5610 on: September 22, 2012, 11:51:43 pm »

I didn't see that spelling error. >_>

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5611 on: September 23, 2012, 12:07:50 am »

4th Moonstone 208

I struck upon an idea. We have four captured spawn, and they're quite resistant to injury, right?
Let's... Let's build a facility for the marksdwarves to train in. To that end I ordered Kannan to start digging and she does so immediately.

Niccolo has just bestowed the name Bokbontegir, Heatherbreeds on his steel pike. He's made sixteen kills with it this year, three of them being spawn.

No-Hair and Kannan dig rapidly. It is good to see legendary miners.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5612 on: September 23, 2012, 12:30:12 am »

http://soundcloud.com/splint0/joke-7 This is off topic, but I wanted to share a joke with the thread, and it sounds funnier with my shit voice. How it was recorded is how it had formed in my head.

Something wrong with the link, not quite sure what. Disregard this.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5613 on: September 23, 2012, 01:09:00 am »

Froggie, it's a room with a bridge and fortifications. Cages are being built in the south of the image. There are levers up the top.


10th Moonstone 208

The containment/training facility for the spawn is finished. This will help train marksdwarves for the upcoming invasion.



The two spawn down below the entrance have finally been killed by the head of Squad 3 Second Company. He's now a Proficient Marksdwarf. Good on him!

13th Moonstone 208

Something strange happened to Krypta. Apparently, when she was in combat and had her foot cut off, it did not bleed as the others did, but gave off a strange colourless fluid instead.

Spoiler: Krypta 'bleeding' (click to show/hide)

The memorials have gone up. Here they are.



Rest in piece, guys.
« Last Edit: September 23, 2012, 02:02:53 am by Reudh »
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5614 on: September 23, 2012, 02:00:54 am »

I can't parse that tileset at all :\  What's that screenshot supposed to be of, exactly? What is it, what's it made of, what does it do and how?

E: Ah, thank you. Friggin' graphical tilesets, everything looks like walls.
« Last Edit: September 23, 2012, 02:07:09 am by Mr Frog »
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

soulslicerjames

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5615 on: September 23, 2012, 02:24:36 am »

Last will of SoulSlicerJames
Spoiler (click to show/hide)

Something strange happened to Krypta. Apparently, when she was in combat and had her foot cut off, it did not bleed as the others did, but gave off a strange colourless fluid instead.

I blame Mr frog.
Logged

Draconik_Sankis

  • Bay Watcher
  • Science is Progress, and Progress is !!FUN!!
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5616 on: September 23, 2012, 04:47:26 am »

I shall begin work on researching said fluid after Mincer here kindly lays down and lets me sew his hand up.  Also extra drink ration for him, (calming agents added) poor bloke seems to have mistaken me for a giant.
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5617 on: September 23, 2012, 07:06:08 am »

Whoa... that's enough food to use as ammo! How long did you spend trading with the caravans? lol

@SoulSlicerJames: Very clever. lol   I found that amusing.


The "unknown creature substance" bug hasn't been reported. I don't think we changed anything that should've effected it, either, but as we're not really playing vanilla, I'm not sure that we can report it ourselves... which stinks - I've had it happen in one of my fortresses and didn't know what to do about it.
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5618 on: September 23, 2012, 07:10:39 am »

I am not sure, but it may be related to people selling 'liquid' or 'n/a' barrels; I think it occurs rarely on modded worlds.

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5619 on: September 23, 2012, 09:53:57 am »

This post was somewhat delayed because of very strong negative criticism... I would like to point out that the music links are optional. I like to listen to (fitting) music as I read, and I thought other people might want to as well, if they felt inclined, and if they could get it to loop. Music chosen is what I listened to as I wrote.

But now, the continuation of Vanya's story.

Spoiler (click to show/hide)
« Last Edit: February 04, 2013, 10:38:33 am by Talvieno »
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5620 on: September 23, 2012, 10:01:33 am »

...Poor Vanya... :'(

That was a great piece, Talvi. You're a great writer.

Xahnel

  • Bay Watcher
  • Hail the King
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5621 on: September 23, 2012, 11:25:18 am »

Talvieno... Why?
Logged

Jack Magnus

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5622 on: September 23, 2012, 12:21:51 pm »

@Talvi: You succeeded with the emotional impact, that's for sure.

Quite frankly... if dorf!Magnus ever found out anything about this situation (not necessarily the location, just what Urist did), I would think he'd go after Urist and beat the hell out of him. Depending on how Vanya's thoughts towards Urist change after this, anyway.

Another great piece, Talvi.
Logged

Talvieno

  • Bay Watcher
  • Hello, Death. How's life?
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5623 on: September 23, 2012, 12:48:30 pm »

[vague]
...Poor Vanya... :'(
*nods solemnly* I'm very cruel to her. :(

@Xahnel: I'm going to guess at what you mean... I don't really have a straight answer for it. There's a number of reasons, really... but I don't want to spoil anything.

@Jack Magnus: Thanks. :) That first bit was very encouraging to hear.
    As to Urist... it wasn't really his fault. He didn't know. :-\
[/vague]
« Last Edit: September 23, 2012, 12:53:02 pm by Talvieno »
Logged
Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5624 on: September 23, 2012, 01:05:06 pm »

Oh, and Aseaheru?

did AseaHeru get a kill? or fight at all?

Aseaheru I died of dehydration because he didn't want to leave where he was sitting.
Aseaheru II joined in the combat rather late. He didn't get any kills so far as I know, but took no injuries either.
well, that fits. i AM extreamly lazy... and unable to spell...

i think i will horrify everyone with my voice, horrible camera work, and blurry images.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 373 374 [375] 376 377 ... 815