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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1347984 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5850 on: October 06, 2012, 10:18:40 pm »

cages. if nothing else them not being able to path might aleviate it some.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5851 on: October 07, 2012, 01:19:37 am »

Yeah, I'm slaughtering the excess and caging most of the rest, besides the ones needed to keep the livestock industry continuin.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5852 on: October 07, 2012, 01:36:18 am »

Hey reudh, just letting you know, Rose is changing her mind about letting dorf!reudh just leave. What with all the dangerous stuff just in the bloodplains, she'd consider his odds of survival better in the fort than out, even with all the people that dislike him. And she would do her damndest to keep him safe as a fellow member of the fort. Should he decide to leave anyways, she'd reccomend finding a soldier who doesn't hate him and/or is freinds with Vanya as a body guard.
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5853 on: October 07, 2012, 01:37:49 am »

@Splint, Xahnel:

Meh, I no longer really see the point of playing OT Police when nobody but myself even wants me to anyways. Go nuts.


I am genuinely-disappointed that nothing really ever came of the radio-show discussion, but that's neither here nor there.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5854 on: October 07, 2012, 01:41:45 am »

Or Reudh could just hitch a ride out with some passing merchants to a town where he can hire some muscle to back him up.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5855 on: October 07, 2012, 01:46:19 am »

@Xahnel
Sure, as long as it doesn't block what I've got planned for the poor hopeless sod. :D

@Froggie, something DID come out of the radio show discussion, though we decided to save it until after Spearbreakers finishes.

@Splint, that sounds like the most likely idea. He'd hitch a ride/ stowaway with the humans, as they'd start in a human town.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5856 on: October 07, 2012, 02:20:08 am »

11th Obsidian 208

I've continued slaughter of the animals to help with clearing out the fortress a bit.
Additionally, I have started the dwarves spinning the yarn into cloth for use... then we may make woolly clothing for the world.
Rose has been keeping her eye on me; she doesn't want me to scarper. Fair enough.


12th Obsidian 208

Not again...


I'm so tired of this. Another siege. Spawn again. There's 26 of them from what initial reports say; though there were many more than we first guessed in the earlier siege.

I got Fischer and Paintbrushturkey's squads into position in time, and thankfully Terrahex and Bukitodinos worked hard to complete the wall that I'd left open for some repairs.



Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5857 on: October 07, 2012, 05:56:10 am »

I don't have much to say because every time i try to start a conversation anymore, i get jumped with a meta conversation about whether or not what i'm talking about is off topic, and frankly i'm sick of it.
:( Sorry about this, Xahnel. I actually greatly enjoy our little derails/discussions, and as Mr Frog says he'll stop nagging us about it, do you think you might come back?

Also, about the bodyguard for Reudh... interesting.  ??? I'll be interested to see what Reudh does with that.

And also... UPDATE!!! :D

The shit hits the fan, again, right at the end of your turn. :D The Spearbreakers Tradition continues on. I love how it does this. "Yawn, nothing ever happens here. (beat) HOLY SHIT, WE'RE ALL GOING TO DIE!"

I'm actually really worried this time. Even scythod don't have anything on Spawn, and we're still recovering from the last attack. (Seriously, unarmed scythods wipe out unarmed dwarves without casualties, but unarmed holistic spawn wipe out unarmed scythod 8/1.)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5858 on: October 07, 2012, 01:28:43 pm »

I'm actually really worried this time. Even scythod don't have anything on Spawn, and we're still recovering from the last attack. (Seriously, unarmed scythods wipe out unarmed dwarves without casualties, but unarmed holistic spawn wipe out unarmed scythod 8/1.)

I thought what scythods had over spawn was the ability to ninja out of engagements and reappear somewhere undefended?

You might need to wait this one out if you let the spawn gather in numbers again, Ruedh.

Edit: didn't preview and had to fix improper quote tags
« Last Edit: October 07, 2012, 02:28:35 pm by soulslicerjames »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5859 on: October 07, 2012, 02:49:57 pm »

UPDATE! WOO!
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5860 on: October 07, 2012, 04:39:43 pm »

Spawn are almost ready to engage them. I'm recounting every time I feel I should; it's still sitting at 26.

FAKEEDIT: Just recounted. 48. Blarg.

Alright, I'm turtling.

EDIT: Too late to turtle. Looks like I'm going to have to get in there.
« Last Edit: October 07, 2012, 04:42:35 pm by Reudh »
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5861 on: October 07, 2012, 04:53:50 pm »

I don't think this is good..
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5862 on: October 07, 2012, 05:18:19 pm »

If the groups are apart, smash one then the other. We don't have the manpower to stop them all at once.

And James, you were thinking of the Sequivet.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5863 on: October 07, 2012, 05:18:40 pm »

pray that nothing happens to the one of armok.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5864 on: October 07, 2012, 05:21:21 pm »

I guess I do need to say it: Anyone else think it's awesome we pissed off a bunch of death machines this much?
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