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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 393 394 [395] 396 397 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2173300 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5910 on: October 09, 2012, 10:42:55 pm »

He's only got two or three passing acquaintances iirc.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5911 on: October 09, 2012, 10:45:02 pm »

Well then. None shall truly miss him.

Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5912 on: October 10, 2012, 03:34:21 am »

Just posting to say, I absolutely love the idea of a Frankenstein/Iron Man version of me running around, story wise. I may or may not have started cackling when I read that post, Draconik >.>

I wonder just how much FPS the mugstacks are currently eating up.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5913 on: October 10, 2012, 04:06:07 am »

My guess? Alot. Autumn's caravan may end up with a few dozen bins for free after we buy out all thier metal and food. And possibly clothes and any cloth.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5914 on: October 10, 2012, 04:07:09 am »

I gave away/sold about 1k mugs. No dint in FPS.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5915 on: October 10, 2012, 06:58:12 am »

I gave away/sold about 1k mugs. No dent in FPS.
If this implies there are enough mugs that dumping 1k doesn't even qualify as a dent in the stocks, this is quotable. :P


Splint, I don't know if you'd consider it a bad thing, but... Since Mr Frog got his weapon blueprints PEA, we could take Reudh's save and make minor adjustments to the weapon raws - "sawpike," "chainsword," etc. I doubt it would save us by itself, if we slightly edited their attack power, but it'd be cool. I'm for and against it, honestly. You know my preference to do things "legit", as I call it. :P It's just a thought.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5916 on: October 10, 2012, 07:22:44 am »

The stocks menu iirc had ~5.5k before I started selling them.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5917 on: October 10, 2012, 07:28:02 am »

Aw, then the main issue wasn't mugs. Still, 5.5k is a lot of mugs.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5918 on: October 10, 2012, 01:53:06 pm »

just buy everything. any crafts we can sell to them NEXT year.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5919 on: October 10, 2012, 02:30:32 pm »

Mr Frog's weapons are best described as barely functional improv jobs and expieriments. He doesn't have the tools he'd need to mass produce them on the scale they'd be needed in thier present form. Not that Fischer would accept a new weapon.

EDIT: Due to educational obligations, Karakzon has thrown in the towel. Loud Whispers will be contacted and alerted that he's up.

28th Obsidian/1st Granite, 208-209. Intermittant Entry.

There are curious things afoot in this fortress. We've suffered random attacks by the mercenaries who before had helped us following our ceasation of business (I guess they didn't take thier contract termination well,) reports of some sort of flying mechanical monster in the form of a fish, a mechanical abomination remeniscent of a bronze colossus that somehow managed to disappear within the fortress, and Jack's body's gone missing. We recovered the remains of Domas after the battle, and another dwarf who had wounds not matching what Reudh saw Jack suffer from his observation point. I can only suspect some skulking Spawn made off with the body to feed another small warband with.

My hammer tells me the training station may be required following a recruitment drive, and that something else might have taken Jack. I still think a spawn stole away with him for meat.

They will pay for thier tresspasses.... Oh yes, they will pay.

The writing in the journal continues off into a small passage written in some strange language you can't translate, but appears to be a heavily bastardized form of dwarven. You're positive it has some kind of religious meaning and is probably a curse of some sort upon the spawn as a race, possibly of Barbarian origin.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5920 on: October 10, 2012, 02:40:47 pm »

mini megaproject: getting Dwarf! Frog a lab
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5921 on: October 10, 2012, 03:35:21 pm »

Ok, Loud Whispers is also unable to proceed, so who wants his turn?

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5922 on: October 10, 2012, 03:42:10 pm »

I'm up for it, but you'll have to understand I'm a huge noob. If you're not owith that, I won't take the turn.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5923 on: October 10, 2012, 03:51:49 pm »

That's fine. If necessary when I get back from school, I'll be happy to make myself available to assist you in running the installation.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5924 on: October 10, 2012, 04:47:36 pm »

if no ones up for x-mas week can i have a go? i wont be that good with the candyfloss, but i might be able to build a bunker......
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