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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178045 times)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8100 on: March 21, 2013, 11:42:44 am »

I dont know if you are still taking new overseers, but ill join up if you are. (perhaps the fort ended, i haven't seen a post resembling an update for a good 10 pages, i gave up at that point.)

If not, awesome read, i am steadily making my way through the gargantuan thread of this fort.
Yeah, I thought I recognized your name. I think you can be dwarfed, yes. Well, if you haven't been already. You may have been. As to an overseer slot... If you've read the first post, I'm sure Splint wouldn't mind. We may have to get you up-to-date on the lore, though.

@ Mr Frog: No, Silena has done nothing except a few things I mentioned offhandedly, which we'd already talked over.
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Talvieno ... seems to be able to smash out novella-length tales on demand

bp920091

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8101 on: March 21, 2013, 12:56:20 pm »

i have been going through the lore, but its rather slow going (on page 75), Rather entertaining, but ive been just using the forums. Is there an offline version or something for the various lore?
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I must make a note to buy some cats from traders at the next opportunity and see if I can chain up a breeding pair someplace clean. Having kittens wandering the hallways will be a good way of identifying patches of paralytic poison that still need to be taken care of.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8102 on: March 21, 2013, 01:01:31 pm »

Yes there is, in the form of a PDF I made... It's only updated to last August, though... It's a good portion of the thread, but it's far from everything. It ends close to the end of Splint's second reign, so you would be missing Lord Reudh and Tomio.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8103 on: March 21, 2013, 02:04:32 pm »

@ Asea - So basically dwarves being dwarves involved in the creative process? And actually I planned on a Stone airship being hired to help out in the attack in the future in-dimension facility of Eris.

Said airship opened up a major can of whoopass in what I had in mind.
perhaps a bit of time dilation? can we send things forward in time? I think we can but...
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8104 on: March 21, 2013, 02:11:14 pm »

We can, but it's supposed to go against multiuniversal law, to keep things from spiraling out of control.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8105 on: March 21, 2013, 02:15:18 pm »

ah. woops...
can people go back to a certain location? like can I send a dude to spearbreakers from the ocean?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8106 on: March 21, 2013, 02:21:14 pm »

Normally, yes. Right now, no... There's a temporary hold on anything getting in or out of Spearbreakers save through Mr Frog's portal, as he's put up a Portal Interference Generator (or PIG). Basically, it means Ballpoint can't invade anymore... well, until they bring their army and try to bring everything down.

You could send a dude to about half a mile outside Spearbreakers from the ocean, if that helps.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8107 on: March 21, 2013, 02:40:25 pm »

Woo! so I can send a ship to where splint wants from, say, pluto?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8108 on: March 21, 2013, 03:10:27 pm »

Maybe not Pluto - I've included Earth a little bit into Vanya's story, but only enough to place Parasol's origin in the same universe as ours. lol   But yeah, from pretty much anywhere. Stone Inc. headquarters if you'd like.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8109 on: March 21, 2013, 03:25:03 pm »

as an example.
so I can do it from a spaceship?
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8110 on: March 21, 2013, 03:45:40 pm »

Definitely. No issues there.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8111 on: March 21, 2013, 04:08:06 pm »

well, I might want to change a post a bit...
here it is!
Spoiler (click to show/hide)
« Last Edit: March 21, 2013, 04:10:11 pm by Aseaheru »
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Lennoxite

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8112 on: March 21, 2013, 06:05:14 pm »

...My original question hasn't been answered yet.

Not sure how to continue the story now, should it be after the time war or in its final stretch? Either way, quite a few changes have to be made.

sorry about that, let me clarify.

The Ballpoint/Parasol war, or at least the Eris portion of it, is supposed to end by the end of Splint's current reign.

Player members in factions:
Spoiler: Ballpoint (click to show/hide)
Spoiler: Eris (click to show/hide)
Spoiler: Parasol (click to show/hide)

Eris is trying to get Parasol and Ballpoint to destroy each other. It's spoilerific, so...

I guess my question would be, are you actually trying to have Aegis successfully destroy Parasol?

Nah, I would like them to play some form of supporting role for at least one of the sides. To them, supplying a vast amount of powerful weapons to a company at war could mean potential profit.

They aren't fighters, they are more along the lines of a helper.
« Last Edit: March 21, 2013, 06:07:04 pm by Lennoxite »
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TheFlame52

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8113 on: March 21, 2013, 06:09:06 pm »

I read the whole topic. All 541 pages of it. All I have to say is that Fischer and Dragniean's sickness is the saddest end to a military dwarf's life imaginable. Even death from old age would be better.

I would also like to be dwarfed as one of the future Swordsorphans as Flame.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #8114 on: March 21, 2013, 09:07:25 pm »

@ TheFlame52 - Welcome aboard.

@ Lennoxite - So basically they're more on par with being a squishy wizard  that's even squishier than the already squishy Parasol or Eris?
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