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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178387 times)

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8430 on: May 05, 2013, 05:54:53 am »

Reudh's Journal - Leaving my Love



Spoiler (click to show/hide)

There's naught to do but find Tedaz and Lurit. I will stop writing for now.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8431 on: May 05, 2013, 06:12:24 pm »

I might write up a piece later. Clarity will have to send LFTON's journal to him another way.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8432 on: May 07, 2013, 03:20:36 pm »

6th Sandstone, 210

I've decided, as we have an excess of prisoners and don't know exactly how to work Reudh's firing range, I'm going to build a room and load it with weapon traps and our extra plundered weapons. It should be a handy way to get rid of our excess ahem, residents. I will keep some for the zoo though.

We've also nearly finished relocating coffins. The funeral for Zulban and Aerie will be tomorrow.


7th Sandstone, 210

Well, the burial was done this morning. It was indeed very sobering I guess, as their deaths remind me we aren't all powerful. While I may not have cared much for Zulban, and never knew Aerie personally, I'm sure they will be missed.

On the upside, we caught a voracious cave crawler! Yay for our beastmasters! And still better news on that front is that a herd of rutherers was seen. Small, only 4 members, but still they'll be extremly profitable if we can manage to domesticate them.


8th Sandstone, 210

Apparently the reason for malodorous complaints some weeks ago was the gremlin that was chopped up. Nobody thought to get it moved and people have been tripping on the damned thing's bones.

11th Sandstone, 210

These strangers are doing their damnedest to get ready for whatever is coming. They say that we should all head as far down as possible, out of the way of the fighting. But some of the soldiers have volunteer to assist the outsiders, and are being taught to use some of thier weapons, though 1st Company is refusing on the grounds that what they've used got them this far, and will continue to do so.

13th Sandstone, 210

Evidently some peregrine falcons have been flying into the fortress through the statue garden and now we have their corpses stinking up the place. Lovely.

19th Sandstone, 210

I really need to label the gate controls...

22nd Sandstone, 210

Still no migrants... I was hoping for new blood to fill out our banged up squads and supplement our works, but it seems that's not going to happen this year.

I have heard the whispers again... Something horrible approaches.




[Short, but here's another update.

So, I figured I'd let you guys know I've begun making physical versions of some of the locations, such as Mr Frog's lab (The new lab basically just being expanded on his old one complete with Vanya's room) And Wari's hideout. Pics available upon request.

And you bastards have been too damned quiet.]

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8433 on: May 07, 2013, 04:39:11 pm »

UPDATE!
UPDATE!
NANANANADUN!

im trying to sing...
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Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8434 on: May 07, 2013, 06:04:15 pm »

"FOREVER LOCKED
INTO
SEVEN LIVES BUT ONE SOUL!"

That, Asea, is forum singing.

Also, no migrants? At all? Sweet Cheez-its.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8435 on: May 07, 2013, 06:41:51 pm »

Nada. I kinda understand none in summer because the humans showed up for blood that season, but none this autumn? Unless they intend to show up just before limestone we won't be getting jack this seas. Except a bitchin' house in hell.

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8436 on: May 07, 2013, 09:43:54 pm »

Ooh, I'm watching! I'm watching Splint!

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8437 on: May 07, 2013, 10:06:02 pm »

.... Watching what? And I got my months mixed up.... Crap.

Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8438 on: May 07, 2013, 10:33:01 pm »

[And you bastards have been too damned quiet.]

That's what I was referring to. :P

I should write another piece on the weekend. A proper length one.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8439 on: May 07, 2013, 11:06:19 pm »

Expect at least something from me tonight as well. Well, early tomorrow morning, from you guys' perspective. (I think)

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8440 on: May 08, 2013, 01:58:27 am »

Dammit, people, stop suddenly being so enthusiastic or else I might end up having to write something, too.
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I so want your spawn babies

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8441 on: May 08, 2013, 02:07:36 am »

Do eet. DO EEEEET.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8442 on: May 08, 2013, 02:17:38 am »

Write a piece if you want to live.

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8443 on: May 08, 2013, 02:26:00 am »

@Splint, Lollipops:

At this point, the most immediate problem I face is sheer continuity lockout. Talvi, in keeping with his general tendency to be awesome, was nice enough to put all his stories in one spot, but nobody else really was. 500+ pages is a hell of a wall to climb over in order to be able to write something, and I'm sure nobody would really appreciate me going all Leeroy Jenkins and charging in without understanding what I'm working with.

Something that might work would be if someone knowledgeable about the setting gave me a scenario to use as a starting point for a story, along with -- and this bit is important -- information on any pre-existing setting elements that may come up. I'd still have to consult with others constantly to make sure I'm not mucking anything up, though; I suppose the wiki would be of some use there, at least.
    This probably isn't the best time for me to be writing a story, though, seeing's how everything seems to be wrapping up.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8444 on: May 08, 2013, 02:34:01 am »

Your point has been made, I guess.

And don't call me Lollipops. I have Madams Scarlet and Scarlet on speed dial.
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