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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2197454 times)

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8535 on: May 17, 2013, 01:27:25 am »

We'll cross that bridge when we come to it.

Bridgecrossed the Breaker of Spears?
Reudh once again proving his awesomeness.

The Master

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8536 on: May 17, 2013, 12:52:13 pm »

ComboBreaker?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8537 on: May 17, 2013, 06:58:30 pm »

Alright guys, tomorrow I'm gonna go ahead and at least attempt to finish my turn. Probably won't, but still gonna make the effort.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8538 on: May 17, 2013, 07:24:36 pm »

Hooray! Finally, this year will end!

The Master

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8539 on: May 17, 2013, 11:34:58 pm »

Wait...Splint is going to finish? I thought at this point we'd elected him as our eternal president and started a nuclear weapons program!
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8540 on: May 18, 2013, 04:15:31 am »

Wow. I know you guys are anxious but that finally end comment made me seem like an eternal satan. Should I be flattered or offended?

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8541 on: May 18, 2013, 05:51:56 am »

Wow. I know you guys are anxious but that finally end comment made me seem like an eternal satan. Should I be flattered or offended?
You should be studying the metaphorical grain of salt the Master hands out whenever he says something. It's probably made of gold, anyway.

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8542 on: May 18, 2013, 08:40:20 am »

I think hes saying that he likes it better when you run this...
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Warning, nearly incapable of expressing tone in text

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8543 on: May 18, 2013, 11:21:54 am »

Well, things get done, my casualties are all the results of stupid mistakes (For example, testing FB gas with a veteran instead of a cat or unsupported floors breaking every bone in someone's body...)

Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8544 on: May 18, 2013, 11:33:30 am »

Ah.
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8545 on: May 18, 2013, 06:32:57 pm »

Yeah I won't be delivering tonight, as expected. I'm preoccupied with other matters. OOC status update though, the palace roof is almost done and I have begun negotiations with home.

EDIT: Still plugging away here. I've nearly beaten that mod and once I manage that I'll be dedicating some time to just finishing this damned turn.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8546 on: May 22, 2013, 08:50:07 pm »

EDIT: Still plugging away here. I've nearly beaten that mod and once I manage that I'll be dedicating some time to just finishing this damned turn.
That's quite the large mod. Of course, I play Feed The Beast, so I can't really talk...

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8547 on: May 22, 2013, 09:06:25 pm »

Palace roof is done, negotiations for stuff half finished. I blatantly gave away over 100k in crap.

Lolfail0009

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8548 on: May 22, 2013, 09:19:25 pm »

Giving crap away? That sounds like fun!
Unless its wood to elves...
Then it is fun whether you hear it or not.

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #8549 on: May 24, 2013, 12:20:19 am »

19th Timber, 210

We've begun the usual negotiations. I've given orders that we're not going to do a whole hell of alot of actual trade besides grabbing up metals and extra booze. I intend to just  have them take some of the crates of useless junk and used mugs we have laying around by pikepoint if need be.

20th Timber, 210

In-between discussion spurts I checked my inbox for anything that may have been important and it seems bugbats give live birth.

Given their appearance, I wish I could convey a shudder in writing.


21st Timber, 210

If blatantly giving away nearly 100,000 gold worth of stuff doesn't attract new recruits come spring, nothing will. I've locked myself in my accommodations with the liaison as well, so I won't be coming out until we're done and I'll have to have my booze and food brought up to me until then.

22nd Timber, 210

Thornback has come of age. I have asked he be inducted into 1st Squad so that they'll be able to train him swiftly and at least be back to semi-functional levels.

24th Timber, 210

I was informed that due to a surplus of barrels and whatnot, we finally have some free dwarves to get them on masonry. I can have these spare hands finish the palace roof and doe some minor renovations in the hill.

27th Timber, 210

Things have become rather... Hectic. The merchants became understandably frazzled; Barbarians slipped in during the renovations, but thankfully most were were Dauros and Skitara could get them and the rest had the Merchant Guard to deal with.

The caravaners made a mess out of thier scouts and two more died when  1st Squad got out there. From what I can tell only one escaped because he was lagging behind the others.

I've put in an order for wood, booze, and extra metals we can't get or make on-site otherwise.


5th moonstone, 210

I've nearly finished with the liaison from home. Most of the time not spent talking about trade was over the state of the fortress, the realm in general, and he was pleased to hear of our accomplishments and even wrote letters of condolence to the dwarves who died recently.

6th moonstone, 210

In a flash of utter stupidity, I've asked that a vault be dug out Forgot about the one we already had, and silver coins minted to fill it. Still need a tithe collector...

We're out of shale blocks despite having plenty of unrefined shale. Guess the renovations that have been going on since late summer used more materials than I anticipated they would.


10th moonstone, 210

I've been informed Draconik has become even more withdrawn than usual. He was helping with the renovations when he dropped his brick laying kit and seemed struck by an epiphany and was last seen heading for the Magmaworks after he took an iron bar from storage, according to witnesses and he's now gathering things, only responding to questions by throwing balled up bits of paper and parchment at the inquirer but otherwise saying nothing.

I wonder what he's making?




Everyone Welcome Thornback to 1st Squad. He's got some big combat boots to fill. And Draconik went funny and decided he wants to be a legendary weaponsmith. Also, Mr Frog now has an in-game tangible lab complete with Vanya's quarters and Wari/Ordogoth's hideout is almost done.

Enjoy the update!
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