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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2221782 times)

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9315 on: October 23, 2013, 11:28:23 am »

You died in an alternate run that was caused by The Master accidently'ing an outpost liaison.

Terrahex

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9316 on: October 23, 2013, 11:44:45 am »

Oh master, you get into the craziest shenanigans. Sorry for the trouble. I feel guilty for abandoning this story after i promised so many times to write.
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9317 on: October 23, 2013, 11:45:31 am »

Don t feel bad, I'm ina slump with my own projects and I never finished my parts of the timewar.

Cynm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9318 on: October 23, 2013, 12:09:25 pm »

Well, we'll have a whole sequel to fill in the plot holes left by this story. Should be plenty of opportunity to write.
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Terrahex

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9319 on: October 23, 2013, 12:14:54 pm »

I just started rereading the doc. It's getting me jazzed up abou DF again. When i get home, i think i'll give it another go, but i've got a lot of stuff to catch up on, not to mention all the rust i've accumulated in the year or two since i last played
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TalonisWolf

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11)
« Reply #9320 on: October 23, 2013, 03:57:25 pm »

Ok, so bump and I just read this while re-reading the dfhack readme.

Quote
Siege Engine

The siege-engine plugin enables siege engines to be linked to stockpiles, and aimed at an arbitrary rectangular area across Z levels, instead of the original four directions. Also, catapults can be ordered to load arbitrary objects, not just stones.

I instantly thought:
Quote from: Splint
Dear god, mugapults....Mugapults could be a reality... THIS IS FUCKING GENIUS!!!

Is that odd?

I'm not familiar with dfhack, but does this mean there will be Mugapults?
If so, I preemptively claim a dorfing of a siege engineer/mechanic. Unless Splint wants, as this was HIS brainchild.
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Cynm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9321 on: October 23, 2013, 04:32:57 pm »

Speaking of siege weapons, will there be a mounted railguns? I remember a conversation about them, but I don't recall what the decision was.
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Aseaheru

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9322 on: October 23, 2013, 04:33:42 pm »

I think we cant make siege weapons so it would have to be a "animal".
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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9323 on: October 23, 2013, 04:41:41 pm »

It would indeed be possible to have something akin to an emplaced rail cannon "workshop" and have a dwarf be transformed into a weapon operator for a short time (with the temporary transformation's wearing off meaning they ran out of slugs to fire)

TalonisWolf

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9324 on: October 23, 2013, 04:51:06 pm »

I think he's implying they communicate through pheromones?

EDIT:@Baffler

Don't take any of this personally, Mr.Frog just wants the best for his brainRAWs(brainchild as well?).

HellSpearbreakers, that applies to everyone in this thread, if you really think about it. The !!FUN!! has captured ourhearts dwarfiness.

This is really sweet. And I'm not even being sarcastic --

WAIT.

Quote
Mr.Frog
Quote
Mr.Frog

Spoiler (click to show/hide)



Did I just make Mr Frog mad?

Please, make my death at least slightly less painful...or at least entertaining.



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Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9325 on: October 23, 2013, 05:03:37 pm »

He didn't decide to tear out your entrails and shove frog moss down your throat to make you final moments one of the worst trips ever, so I think you're good.

Cynm

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9326 on: October 24, 2013, 12:59:29 am »

Is "frog moss" going to be included in the mod? It could be a gather able plant (not farmable) that brews into an alcohol which causes nausea, disorientation and increased skill gain. (If everything that's been said about it is canon)
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Reudh

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9327 on: October 24, 2013, 01:46:29 am »

Is "frog moss" going to be included in the mod? It could be a gather able plant (not farmable) that brews into an alcohol which causes nausea, disorientation and increased skill gain. (If everything that's been said about it is canon)

Hey, that's a pretty cool idea, if only we could implement that. I remember something about someone suggesting coffeehouses for dwarves, but it was kind of hard to make. I dunno, an interaction that creates boiling coffee fumes that temporarily increase some attributes, I dunno

Mr Frog

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9328 on: October 24, 2013, 02:24:57 am »

*blinks*

Wait, is frog moss a thing now? Has absolutely every single silly joke I made both in- and out-of-character now officially managed to become entrenched within the canon?

E: I'm assuming this derives from the small gag I did with Mr Frog trying to brew cave moss.
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Spawn of Holistic, and other mods

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I so want your spawn babies

Splint

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Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« Reply #9329 on: October 24, 2013, 03:20:24 am »

I believe so. I don't remember the exact effects but I know know it wasn't always positive.
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