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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178074 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #705 on: March 27, 2012, 03:18:42 pm »

When you gonna make that journal? Also, if we go for a sequel, Mr Frogdorf may have a very large impact on this world's weapons development..... Since he seems to be the only dorf on this particular miserable patch of dirt that, drug addiction aside, isn't riddled with insanity and various degress of mental instability or personality disorders.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #706 on: March 27, 2012, 03:40:47 pm »

What about Mitchewawa? =P
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #707 on: March 27, 2012, 03:42:56 pm »

I'm basing what I said off the fact that he has the information to teach us rock humping savages how to make railguns and ammo, since he's not exxactly "from there" in a traditional sense.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #708 on: March 27, 2012, 04:15:51 pm »

I don't see why not, though Mr Frog might wanna do that so we can save space for entries on yours. I really wish I had reserved a couple spots for that myself.... But we're working like a semi-neglected machine now and that's awesome.

You could always put a link at the bottom of the first post that leads to another post. It wouldn't be pretty but it would be organized I suppose
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What do you think? Yes? No?

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #709 on: March 27, 2012, 09:45:41 pm »

I've got the links to the crackpot theories up.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #710 on: March 27, 2012, 09:48:05 pm »

Sweet. I contacted Draignean to try and keep us updated on his progress. Me and Talvieno are worried the thread is slowly hemorraging to death.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #711 on: March 27, 2012, 09:53:53 pm »

It seems fine to me. So far it's had a pretty good record of picking up again after an update is posted. I'm guessing Draignean was just busy with something yesterday.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #712 on: March 27, 2012, 09:59:13 pm »

Yeah thaT'S WHAT i THOUGH.

Capslock fail there. That's what I thought. Liked the wording on Mitch's theory: Armok decided to be a total dickhead.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #713 on: March 27, 2012, 10:37:22 pm »

It seems fine to me. So far it's had a pretty good record of picking up again after an update is posted. I'm guessing Draignean was just busy with something yesterday.

Class, I've got a portfolio to assemble for one of my professors.

Anyway, updates from the last savescum.

Made the dodge this trap frame, water filled cavern severely limits the trap (Only 12 Z-levels) but it is still at kill depth. We have four forges producing nothing but iron spikes. (Pikes cannot be put in upright weapon traps)

And I was unable to Save The Master by any arts I possessed.

And he's now berserk instead of stark raving mad.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #714 on: March 27, 2012, 10:38:42 pm »

If that one's the one you did best in, put the poor boy down; Chestnut did not take kindly to rejection.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #715 on: March 27, 2012, 11:06:12 pm »

Poor The Master. Looks like he's about to be forcibly sent to the great CARNAGE! in the sky. Leaving behind a gaping hole in our candy-coated meatwall hearts.

It might be best to spikify the bottom of the dodge trap anyway, for two reasons:
  • Falling damage may or may not be broken
  • Shish-kabobbing Spawn is fun, regardless of practical benefit
« Last Edit: March 27, 2012, 11:08:52 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #716 on: March 27, 2012, 11:08:21 pm »

Yeah thaT'S WHAT i THOUGH.

Capslock fail there. That's what I thought. Liked the wording on Mitch's theory: Armok decided to be a total dickhead.
I liked that one too... Made me laugh. Anything that makes me laugh has my approval. (The title of Terrahex's theory also has my approval.)

Oh, and it might be worthwhile to note - just to try to help us survive a little bit longer. A bug Mr Frog and I discovered in the game itself: basically, anybody who gets bitten by the spawn hard enough to bleed will become spawn themselves. Until Toady fixes the issue, there are no exceptions.

edit: ninja'd by three posts. Wow.
Keep that version, it sounds best, I think... Iron spikes will be extremely fun to fall on (good thing I mined all that ore out on my turn). It will be important that no dwarves walk into the trap... Also, 12 z-levels may or not be guaranteed kill depth... Spawn are tricky.

Too bad about The Master. :( He'll be redwarfed, probably as the friend of a best friend of an ex of a girlfriend of a fifteenth cousin eight times removed (who by an interesting coincidence is also just a cousin of The Master). I'd like to hear what The Master writes about his descent into actual sanity... :D
« Last Edit: March 27, 2012, 11:11:47 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #717 on: March 27, 2012, 11:12:04 pm »

So. Mittens under the gauntlets then. Got it.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #718 on: March 27, 2012, 11:13:53 pm »

To be more precise, if the initial bite manages to break the skin, that soldier is fucked. Flesh wounds caused by latching on and shaking don't cause it, though, so all you'll have to deal with is the mundane threat of having every artery in your leg torn to rags. ...Yay?
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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  • War is a valid form of diplomacy.
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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #719 on: March 27, 2012, 11:14:54 pm »

.... So socks AND mittens. Got it.
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