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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 75 76 [77] 78 79 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178312 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1140 on: May 03, 2012, 06:13:35 am »

Love the custom job for Draignean. Fishcer's, while I like the  legend reference I could care less about.

Also, I find it hilarious the Draignean and Fischer went for biting the shit out of them. Made my morning.

And really, Fischer has been the Fortress Colonel since day one. He/She is one tough bastard. A little water can't kill the almighty Colonel Fischer! (That was some damn blind luck Fischer didn't drown though.)

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1141 on: May 03, 2012, 08:05:49 pm »

All that and it's still only late spring. If he doesn't do something insane Mitch might be the most productive overseers in the fort's history.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Mapleguy555

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1142 on: May 03, 2012, 11:46:05 pm »

I request the forces of Mapleguy555 to be withdrawn for this fortress. Sorry!
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1143 on: May 04, 2012, 12:20:03 am »

I request the forces of Mapleguy555 to be withdrawn for this fortress. Sorry!

Hm, yeah, Splint; I'm thinking you should get on that.



I've been wanting to make a journal entry, but I'm getting sick of just writing vapid "Entry #{n}: Today, [name of current Overseer] [performed some sort of action]. [Passive-aggressive comment]" variants over and over.

Would it be okay for me to start following subplots (e.g. Joseph, HS-X) of some sort with my entries? Or would that be too SRS BSNS?
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1144 on: May 04, 2012, 12:52:00 am »

Anything goes my friend. We have all measure of things from stalkers to slicing dead things addiction, to an uppity Army officer and Mitch possibly hiding a case of... I can't think ogf the word.

And @ Mapleguy: Sorry about that. Do you mind being dorf'd at least?

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1145 on: May 04, 2012, 04:39:22 am »

Okay, any requests for next turn? I know I have to dwarf Reudh, Aira and possibly Mapleguy, road the dirt layers, add a moratorium, fix the up the spike-traps and the equipment some more. Anyone got any other ideas?
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Mitch cancels sleep: Interrupted by Clowns

Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1146 on: May 04, 2012, 05:58:00 am »

Fischer leads the Spawn away from the fortress, he seems to be running away. Strange. Also, I can conform that Spawn are immune to black mamba bites, as the Master Thief Spawn is not keeling over and dying from the sloth bear/black mamba attack.
The sloth bears and black mambas are intended to be used against the goblins and barbarians, not Spawn, goddamnit!  >:(
Those, the mambas should be able to one hit KO.
Logged
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1147 on: May 04, 2012, 06:31:54 am »

From what I understand, these spawn don't bleed, nor do they have a brain to destroy.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1148 on: May 04, 2012, 06:44:16 am »

Yep.

They're just about invulnerable to anything short of having their heads ripped off.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1149 on: May 04, 2012, 02:57:33 pm »

Decapitation, bisection, and heart damage. Anything else will just piss them off.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1150 on: May 04, 2012, 05:33:29 pm »

And you guys made our weapons pikes  ::)
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Mitch cancels sleep: Interrupted by Clowns

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1151 on: May 04, 2012, 06:12:21 pm »

Stabbing through the head probably works, are they no pain?
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1152 on: May 04, 2012, 07:17:38 pm »

The pikes can cripple them, and a well aimed stab into the upper body tends to bruise the heart, causing instant death. besides, axes and hammers would be too easy to kill them with.

@ Stormtemplar They don't breathe, feel pain, or damn near anything that would ordinarily hurt most living things.

Bisection kills them for obvious reason: Ebntire nervous system disrupted and severed, resulting in a, for all intents, dead spawn.

Decapitaction renders them litarally blind and equally useless to the she-beast. magic heart turns off.

Heart damage: Thier heart is made of obsidian, which breaks and flakes easily, and is what makes them go. that get's damaged and it may as well be having a bolt or pike through the brain of a normal critter.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1153 on: May 04, 2012, 07:29:23 pm »

But a pike through the head kills them? Or do they not have a brain? Darn these things are scary.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1154 on: May 04, 2012, 09:23:55 pm »

They do have brains, but they are completely-vestigial (their hearts get the [THOUGHT] token). Damaging their brains does exactly nothing.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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