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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178384 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1155 on: May 04, 2012, 09:38:56 pm »

Exactly. And if you'd read one of the battles, a spawn took a pike through the face and it basically laughed at whoever did it. Before suffing a string of debilitating injuries and then a literal broken heart.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1156 on: May 05, 2012, 12:16:26 am »

Suddenly I'm questioning my decision to run this fort. Armok protect us. BTW is spawn infection certain if bitten or do people recover? Even without the spawn infection, I'm now amazed that syrupleaf survived as long as it did.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1157 on: May 05, 2012, 12:22:55 am »

They had the wonders of 40d to help them. And Spawn infection, if I recall right is 1 out of 5 or something like that will turn right? Asking Mr Frog would be better, as he made the raws.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1158 on: May 05, 2012, 01:14:11 am »

IIRC, the transformation rate is 25%, unless you save and reload between the time of infection and the critical moment, in which case (due to an irritating bug) they'll always transform regardless of whether they would have had you not saved and reloaded.

And also: relax. Spearbreakers may be a hellpit, but it's not a 24/7 clusterfuck like the succession forts of lore :p  Just spend your calm periods wisely and try not to completely lose your head when the inevitable crisis situation hits and threatens to destroy the fortress and you'll be fine.

Also, stay out of the hospital.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1159 on: May 05, 2012, 02:07:56 am »

Quote
stay out of the hospital.

Please, for the love of god if you value your life, take his advise.

HorridOwn4ge

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1160 on: May 05, 2012, 04:32:12 am »

Can I be dorfed as Kramer, a crutch walker with a military background will do.
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1161 on: May 05, 2012, 04:42:52 am »

Anyone who needs a crutch here will probably die. The medical staff will see to that.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1162 on: May 05, 2012, 04:47:07 am »

I was bored, so have a SoH picture!

Spoiler (click to show/hide)


Love and Kisses from your favorite Kobold, enjoy your cuddly picture.
« Last Edit: May 05, 2012, 04:49:07 am by Corai »
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1163 on: May 05, 2012, 07:05:09 am »

Yes, you're right, I suppose reading up on hellcannon (which I'll be leading in 10 years if it survives) left me a bit shellshocked.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1164 on: May 05, 2012, 03:32:37 pm »

MAKE POTS PLEASE.




there. i said it. bye!
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Warning, nearly incapable of expressing tone in text

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1165 on: May 05, 2012, 05:46:31 pm »

Spearbreakers may be a hellpit, but it's not a 24/7 clusterfuck like the succession forts of lore :p
To paraphrase Splint: They had the wonders of 40d to screw them.

And at the moment, I'd say it definitely qualifies as a clusterfuck... Mitchewawa got a really nice turn. lol   Spawn ambushes actually making it into the fortress because nobody will pull levers, people dying in the hospitals because the doctors are too "ewwwwww" about everything, a well nobody can get to, fires raging down below, miasma everywhere and nobody free to clean anything up?    Oh, and Fischer may become a new child of Holistic now, after her battle with them aboveground.


Making a journal entry atm, hopefully it'll be legible. lol
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1166 on: May 05, 2012, 06:01:11 pm »

Spearbreakers may be a hellpit, but it's not a 24/7 clusterfuck like the succession forts of lore :p
To paraphrase Splint: They had the wonders of 40d to screw them.

And at the moment, I'd say it definitely qualifies as a clusterfuck... Mitchewawa got a really nice turn. lol   Spawn ambushes actually making it into the fortress because nobody will pull levers, people dying in the hospitals because the doctors are too "ewwwwww" about everything, a well nobody can get to, fires raging down below, miasma everywhere and nobody free to clean anything up?    Oh, and Fischer may become a new child of Holistic now, after her battle with them aboveground.

Wait, there's a fire? And miasma? Oh shit-

Oh, and I don't think Fischer got bit through the adamantine, and the well is accessible, just too far away and covered in blood and vomit.
I'll start playing later today, though I did just get Infamous 2...

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Mitch cancels sleep: Interrupted by Clowns

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1167 on: May 05, 2012, 07:05:02 pm »

From the third journal of Talvi Diamondknight
Spoiler (click to show/hide)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1168 on: May 05, 2012, 08:56:45 pm »

Weapon development has ceased for now; we can't figure out how the hell we'll be able to build a manufactury for the new designs. And as I recall a few kobolds are dead, perhaps they still have thier lockpicks on them....?

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1169 on: May 06, 2012, 12:38:59 am »

Yeah, I knew about the weapon development. As to the kobolds... what?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand
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