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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 89 90 [91] 92 93 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2191541 times)

Shotgun5559

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1350 on: May 14, 2012, 09:12:40 am »

Right, time to mix things up a little! Splint, I thank your lovely phrasing for this quick little gem:

Spoiler: A Big Thumb (click to show/hide)

So thats why it rains blood over part of Spearbreakers.
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Hugo_The_Dwarf

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1351 on: May 14, 2012, 09:55:59 am »

Right, time to mix things up a little! Splint, I thank your lovely phrasing for this quick little gem:

Spoiler: A Big Thumb (click to show/hide)
If I was eating or drinking anything when I saw and read everything on it, I'd probally be dead from choking on it lol. That's just great. "Love the warning label"

Also hey, lurker on here.
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ThatAussieGuy

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1352 on: May 14, 2012, 10:40:59 am »

You know, you could actually build this.  Upright Weapon Traps loaded with Serrated Metal Discs under a pressure plate-rigged bridge.  Dwarf/goblin/hapless meat walks over the plate and onto the bridge, it retracts, unfortunate victim falls onto upright weapon traps and gibbs themselves.  Then use pressurized water to make it all flow into the 'glass'.

Draignean

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1353 on: May 14, 2012, 10:54:48 am »

You can't fit serrateds into an upright weapon trap. Just normal weapon traps.
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ThatAussieGuy

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1354 on: May 14, 2012, 11:16:20 am »

You can't fit serrateds into an upright weapon trap. Just normal weapon traps.

Oh, really?  My mistake.  A sufficient drop onto upright swords would probably have the same effect though.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1355 on: May 14, 2012, 12:05:41 pm »

And then the blood moat will finally come to fruition.  8)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1356 on: May 14, 2012, 12:41:58 pm »

I've been away for the past few days, sorry about that - connection issues. I got the second post updated, along with all journal entries and pictures. Glad to see so many new faces! :D And glad to see that Mitch is getting quite the run for his money... lol   "This is a boring year, any idea what I should do now that I've accomplished everything I've set out to?"  Now I wonder if he'll manage to breach HFS at all during his turn. Epic ambushes, though.

I'd also like to suggest we keep it at 34.07 now that 34.08 is out... Trying to put in minecart tracks at this point would be a brutal task. Just my opinion, though - if I'm voted down I'd be quite happy to see the mayhem that resulted from what was most certainly Mr Frog's and Splint's latest invention.

Look at the room Talvi made for herself when she became overseer!

Stupid backwoods mechanic hick.
:P It'll be funny if Talvi becomes the overseer everybody hates... lol

Terrahex - awesome entries. :) Missed seeing you around - really loved your character. Added a bit of mystery to the fort, in a way, and a lot of fun to allude to. lol   And thanks for the nomination. :)

You're actually trying to stay alive rather than screw over Overseer (N+1) - and yet everything's still going to pot. The game is actively defying your attempts to force order on this hellhole.
I'm nominating this for the quotes section, if anyone will second it.

And Niccolo - those pics menace with giant spikes of !!«WIN»!!. :D   Added them to the front page.


ThatAussieGuy - it's spikes or spears. You can't put swords in upright spike traps. You could put them in weapon traps and falling on them would have much the same effect - though it would be possible to get something stuck in the gears. It would work as long as you could get mechanics in there to regularly clean out the clogs.

Spoiler: Off topic (click to show/hide)
By the way, did you know that blood and contaminants CANNOT travel down 3(+)z waterfalls? Seriously. And the wiki doesn't mention it. Figured it out while testing the bloodyaks.

Imagine combining the Spawn with Gizogin's CORRUPTS.

Spawn with cooled magma SKIN.
Never heard of his corrupts - do they basically have the same skin as magmamen - i.e. cooled obsidian?


I like the idea of a blood moat, though. It'd be really easy, too, given how much blood we have everywhere. Maybe a whole mini-castle aboveground with ramparts coated in a thick layer of blood. Some monument-building overseer could do that, I suppose...
« Last Edit: May 14, 2012, 02:29:00 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1357 on: May 14, 2012, 03:11:39 pm »

Niccolo, I am honored to have my Juicer theory brought to engraving!

And I nominate the quote for the quotes section.

And I vote we keep it at 34.07, just to limit our mounting headaches. But I may yank the save when mitch is done and put it on 34.08 to see if it'd be feasible, in which case we can move if you guys want to.

Mitchewawa

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Re: Spearbreakers - Madness. Mayhem. Mugs.
« Reply #1358 on: May 14, 2012, 05:10:59 pm »

Do they still have the vomiting weakpoint?

If so, stomachs are the best place to injure them, because they'll lose about half their ferocity spending it on vomiting up their last meals.

Otherwise, decapitation or removal of limbs is the best treatment.

They're immune to nausea, decap does not kill and limb removal is impossible with pikes.

You need to stab them in the obsidian heart.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1359 on: May 14, 2012, 05:12:14 pm »

We have two master acupunturists already. Just need more.

codyorr

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1360 on: May 14, 2012, 06:06:11 pm »

Well, I've been following this from the beginning and kept trying to get a save to work. Finally figured it out now in my doped out on sleeping pills haze. I arrived on Friday the 13th? Hell yeah. Now that I have access, I'll probably do a journal entry now and then. I'm a little behind on the reading right now.
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A rotting horse corpse since 201. !!DRUNK FORTRESS!!

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1361 on: May 14, 2012, 06:18:20 pm »

I'm glad to see that everyone's been enjoying my engravings! I have a few more planned out in my head... This place is comedy gold. Also really good for my ego.

And I always imagined the Spawn as subsisting on Dwarven flesh... Kinda like what would happen if Hannibal Lecter and the Cloverfield monster got together and had illegitimate babies.
« Last Edit: May 14, 2012, 08:54:06 pm by Niccolo »
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1362 on: May 14, 2012, 08:49:46 pm »

That is simultaneously horrifying and intriguing.

How the hell do I spell intrigue in the present verb tense?
« Last Edit: May 14, 2012, 10:05:22 pm by Hanslanda »
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1363 on: May 14, 2012, 08:54:43 pm »

That is simultaneously horrifying and intriging.

How the hell do I spell intrigue in the present verb tense?

"Intriguing"?

Yeah, intriguing works.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1364 on: May 14, 2012, 10:06:42 pm »

Thank you, that was frustrating me.
And not to do undue damage to your ego, but very nice art, can't wait to see what else you make. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.
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