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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2189536 times)

OverlordTNT

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1530 on: May 20, 2012, 04:14:12 am »

Diary of Black Sankis, last king of Boatmurdered

I have been locked away , in the deepest depths of hell for so long . . .

But now is my time. I turned the champions of Headshoots into monsters, i created the spawn, who, like the little darlings they are, are conquering the world for me. Now is the time of Black Sankis, last lord of hell! I write this upon the slade walls of my cell with my own blood!

OOC: incase you haven't noticed, he's completely unhinged worse than the master was.
« Last Edit: May 20, 2012, 05:42:56 am by OverlordTNT »
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stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1531 on: May 20, 2012, 10:18:08 am »

I for one appreciate the fort surviving another year (:
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

ThatAussieGuy

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1532 on: May 20, 2012, 11:38:43 am »

Oh, I was just going to use them for target practice. Figured it would be better then potentially losing most or all of the military.

This is going to hamper any ambitions to take on Hell dramatically - you'll get at most 2-3 demons per tile hanging around the breach level and the rest will just go back down to Hell when they work out they can't path anywhere interesting/get past the demons already on the tiles closest to the fort.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1533 on: May 20, 2012, 12:44:44 pm »

I was expecting an epic battle, but if the above is true, then that's an even worse anticlimax.

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1534 on: May 20, 2012, 04:39:26 pm »

You know, I've never actually gotten around to breaching the HFS. How many actually come?
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1535 on: May 20, 2012, 04:41:45 pm »

Variable, usually around 30 - 80 at once, leading tot he desigate of "Clown car"

stormtemplar

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1536 on: May 20, 2012, 05:39:20 pm »

Strikes me as a massive range of difficulty. You could get thirty made of vomit and steam that dissolve on the first hit or you could get 80 made of metal and rock that are nearly unkillable. Or anywhere inbetween.
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It's needlessly complicated and a hazard to cats.

I'll take twenty!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1537 on: May 20, 2012, 05:47:48 pm »

Strikes me as a massive range of difficulty. You could get thirty made of vomit and steam that dissolve on the first hit or you could get 80 made of metal and rock that are nearly unkillable. Or anywhere inbetween.

But whatever you get, is what hell is mostly populated by.

ThatAussieGuy

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1538 on: May 20, 2012, 08:44:34 pm »

You know, I've never actually gotten around to breaching the HFS. How many actually come?

Have a go with the checkerboard from my sig if you want a relatively safe and quick way to find out.  Generally it's about 30-40 demons of roughly six random types. Whatever those six are that appear in the rush are what you'll encounter from then on in the HFS.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1539 on: May 20, 2012, 08:51:36 pm »

I never genned worlds with more than 3, and in this case 1. And I don't even know what kind of demons these ones are.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1540 on: May 20, 2012, 09:37:47 pm »

This is Spearbreakers. I bet they're made of barbarian blood and mugs.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1541 on: May 20, 2012, 09:44:56 pm »

At this point, that wouldn't suprise me. i mean we have an overseer hellbent on conquering hell itself. Bloodmen armed with mugs smelling like a freshly flamer'd corpse would suprise me in the slightest.

Niccolo

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1542 on: May 20, 2012, 11:20:52 pm »

I'm not sure how demons are generated... Is it in a similar manner to forgotten beasts?

If so, a demonic version of the lovely little Spawn would be goddamn terrifying. Especially if it came made out of rock or something.

Can demons made out of rock appear?
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1543 on: May 20, 2012, 11:30:24 pm »

I've had FBs made out of magnetite, and heard of demons made of steam and in one instance where I did find adamantine (I was excited and din't know of the clown car), they were basically a race of flying ironmen.

So yes. And they are randomly made at worldgen.

Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (.34.07)
« Reply #1544 on: May 21, 2012, 04:59:23 am »

Steam demons aren't exactly a pushover either, though, at least unless you're prepared for them. I lost a fort to a mostly-steam clown car after mining out a single tile of adamantine... Breath attacks can be a bitch, unless you have shields for everybody. Plus I recall some of them having a "dust"-style attack that knocked everyone on their asses so the more solid demons could wail on them at their hearts' content.

TL;DR: pretty much what Splint said.

Judging by Mitch's level of confidence, we're probably facing a tribe of snowmen or water blobs or something... ??? Let's just hope it will be a gorefest with as many flying bodyparts as possible.

Spearbreakers the Sequel is just sounding balls-out insane from the get-go, even more so than the original. I love it already.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.
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