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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178469 times)

llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3240 on: July 20, 2012, 10:09:41 pm »

Maybe  have it so when the spawn live for X years, "grow up" into a spreading dedicated spawn? with projectile teeth?
« Last Edit: July 20, 2012, 10:11:23 pm by llasram »
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3241 on: July 20, 2012, 10:10:07 pm »

I know very well how the flood work, having made a detailed examination of them from the halo wiki. As for where it comes from, the un-needed biomass of the spawn themselves. Having no need for blood, organs, etc, they can dedicate that biomass to the production of a few infectors. EDIT: Evolutionarily speaking, the spawn would require something beyond hoping people decide to join them or biting the unwilling without killing them, otherwise the numbers would have to die off eventually. And we don't want that.
« Last Edit: July 20, 2012, 10:13:57 pm by Xahnel »
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3242 on: July 20, 2012, 10:12:42 pm »

I meant how to implement them in-game.
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3243 on: July 20, 2012, 10:15:40 pm »

Oooh. Have them spawn from the body upon death? I mean, it shouldn't be too hard to do... This is a game that can form beings out of steam, and still label the individual skin layers. EDIT: I'm an idea's man. I have no idea how to mod. I'll have to look into it. Sorry. n.n;
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llasram

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3244 on: July 20, 2012, 10:16:49 pm »

The new strain of spawn infect all the old ones they come across? Thats just my idea, cause Joseph lets the strain Mr Frog just developed into the world.
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Friendship is magic
Necromancy is magic
∴Necromancy is Friendship.
Don't worry -- it still makes no sense whatsoever.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3245 on: July 20, 2012, 10:19:14 pm »

Wow, ninja'd six times. And I haven't even started posting yet.

@Talvieno: Its okay, what you did manage to put up was awesome. :)

@Mr Frog: Also awesome. I like how dorf!Frog is trying to psychologically break Silena.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3246 on: July 20, 2012, 10:19:14 pm »

Oooh. Have them spawn from the body upon death? I mean, it shouldn't be too hard to do... This is a game that can form beings out of steam, and still label the individual skin layers.

Sadly, such a thing is outside the scope of any mechanic accessible to the player as far as I know... making the game spawn creatures in any capacity is a mother bitch last time I checked.

E: Hansie super-ninja'd me :V Didn't even tell me he'd posted.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Xahnel

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  • Hail the King
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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3247 on: July 20, 2012, 10:21:13 pm »

I didn't mean integrate them into THIS game, just to be clear. Just, next time they get used by us, it would be a cool shocker for those who haven't read this. And it would double (at the very least) the scary factor. EDIT: Then... Maybe just as additional combat forces when the spawn invade? I have no idea how this game works... MUST. LEARN. TO. MOD.
« Last Edit: July 20, 2012, 10:23:03 pm by Xahnel »
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3248 on: July 20, 2012, 10:23:19 pm »

Oooh. Have them spawn from the body upon death? I mean, it shouldn't be too hard to do... This is a game that can form beings out of steam, and still label the individual skin layers.

Sadly, such a thing is outside the scope of any mechanic accessible to the player as far as I know... making the game spawn creatures in any capacity is a mother bitch last time I checked.

E: Hansie super-ninja'd me :V Didn't even tell me he'd posted.

Wow, Spearbreakers is so ninja we ninja'd the internet itself.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3249 on: July 20, 2012, 10:27:05 pm »

... Question: are there ANY creatures that create new creatures upon death?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3250 on: July 20, 2012, 10:30:45 pm »

Wow, Spearbreakers is so ninja we ninja'd the internet itself.

Why do I feel the need to say quotes section?

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3251 on: July 20, 2012, 10:34:30 pm »

Seconded!
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Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3252 on: July 20, 2012, 10:36:13 pm »

Thirdsies.
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3253 on: July 20, 2012, 10:37:50 pm »

I'm not going to nominate myself. :P 

Also, I'm glad we had a couple updates today, they made my day. Thanks guys.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3254 on: July 20, 2012, 11:01:23 pm »

One problem after another, always. First, it's the amazing swimming phone. Now my cable has stopped functioning. All the stuff i wanna do is totally on hold til i get a new one.
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