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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195983 times)

bukitodinos

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3330 on: July 23, 2012, 02:43:01 pm »

if your not well... gone. And willing to answer, may i ask why?


cool entry Mr frog & hanslada
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I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3331 on: July 23, 2012, 02:45:24 pm »

why are you in jail for four hours Hanslanda?



also, i have new drawings. no to find that scanner.....
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3332 on: July 23, 2012, 04:01:38 pm »

When it comes to hans, I can say he's an example of why one should not do any drugs above pot shrooms or acid. But he'll be out in a week or something if I recall correctly.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3333 on: July 23, 2012, 05:10:40 pm »

Hans, drugs? XP I thought you were cool.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3334 on: July 23, 2012, 05:27:47 pm »

Ok, so either there was some godmode speed glitch, or Fischer is the dwarven equivalent of the fucking flash. A snatcher got spotted, and in the time it took two civil defense guys to fire 4-5 shots at hime, basically corraling him towards the fortress, Fischer was on him.

She scares me.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3335 on: July 23, 2012, 05:46:30 pm »

Isn't it obvious? Fischer is from Dorf!Krypton, and she's realizing her potential. Hopefully, as Superdorf, she doesn't decide to enslave the planet. Otherwise we'll have to find glowing green rocks from her home planet.
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3336 on: July 23, 2012, 05:59:43 pm »

oh my.

on another note, who here watches the animated Dilbert?
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3337 on: July 23, 2012, 06:39:33 pm »

I do! Why? Are they making more?
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3338 on: July 23, 2012, 07:01:49 pm »

nope. pity. onlyones ive seen are the ones or crackle and hulu.
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Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3339 on: July 23, 2012, 07:25:51 pm »

Meh. Scott adams needs to make a new attempt at that. And the Dilberitto too. Stupid kraft, killing his taco.

So, splint, i must be annoying you by now, but, migrant status?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3340 on: July 23, 2012, 09:55:25 pm »

I fell asleep, but I bumped the popcap to 110, so I should get some next month (it's currently the 18th of Hematite.)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3341 on: July 23, 2012, 10:26:02 pm »

So, do you know where we can find some radioactive green glowing space rocks for Superdorf in case she tantrums? :p
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3342 on: July 23, 2012, 10:31:41 pm »

Right now I'm more worried about The Master's ghost from coming back and killing her. I've seen it happen, sometimes ghosts will come back regardless of being entombed (Though it does make unentombed ghosts preferential, I noticed that,) and they need a headstone. So I'm having literal memorial halls dug.

Also, in honor of her service, and because of her profession, I'm searching for a magnetite cluster to dig her a tomb in. She is our first champion, and while I'd prefer she be our only champion, she deserves a better resting place than the clover.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3343 on: July 23, 2012, 11:06:04 pm »

Grah! My muse has an itchy trigger finger, but the RNG denies Rose's entrance! Why do you betray me, RNG?

Xahnel attempts to strangle RNG!
RNG breaks Xahnel's grip!
Xahnel's right third finger is bruised!
Xahnel's right fourth finger is bruised!
RNG generates a Lightning Breathing Six-Legged Adamantite Dragon!
LBSLAD electrocutes Xahnel!
Xahnel explodes into ludicrous gibs!
Xahnel is struck down!
Xahnel is a ghost.

... That went... Poorly. Anyone know resurrect?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #3344 on: July 23, 2012, 11:47:24 pm »

21st hematite. Now stop asking about migrants or I'll throw a mug at you. A lead one.
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