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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2177988 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4080 on: August 06, 2012, 08:28:41 pm »

As I recall you need to be barony first anyway for the elf diplomat and the guild rep to show up. I used DF hack for mostly nitpicky shit (Basically putting out the spotaneously combusting Stausic and fixing bugged traders) and reenable dthe diplomats. I'm still trying to figure out how to get dwarves to arrive at my human settlements (I can get elves and of course humans, but strangly no dwarves.)

I think you have one headshot kill to your name, dunno. I'll have a peak when I finish drawing the unarmored Vanya.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4081 on: August 06, 2012, 08:36:09 pm »

As I recall you need to be barony first anyway for the elf diplomat and the guild rep to show up.

Nope! Mayors/expeditions/whatever are fine.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4082 on: August 06, 2012, 08:39:38 pm »

Huh. Strange. Whenever I fixed them before I never got visits until I got to a barony. Well, not from the humans anyway.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4083 on: August 06, 2012, 09:14:22 pm »

With much ado, and long, hard hours of carefully editing, I now present for your reading pleasure, the second half of the Incursion into Ballpoint. I must give full credit to Talvieno for collaborating with me on this, as it was mostly his idea. :P

Urist and Hans: Dwarven Discord
Spoiler (click to show/hide)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4084 on: August 06, 2012, 09:33:34 pm »

Thought you got sent to jail man! And just to give you guys an idea of what the railguns sound like (just for shits and giggles) Just watch this.

Megaman3321

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4085 on: August 06, 2012, 09:41:22 pm »

YES ANOTHER HANSLADA STORY :D

Thought you got sent to jail man! And just to give you guys an idea of what the railguns sound like (just for shits and giggles) Just watch this.

Well, that's not what a railgun actually sounds like. THIS is what it sounds like: http://www.youtube.com/watch?v=y54aLcC3G74  basically, it's just a really big firecracker.
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4086 on: August 06, 2012, 09:50:01 pm »

You clearly aren't familiar with rule of cool. That's largely the premise of how all weapons designed by me operate.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4087 on: August 06, 2012, 09:53:37 pm »

You clearly aren't familiar with rule of cool. That's largely the premise of how all weapons designed by me operate.


This. :P

And I didn't go to jail this time because I wanted to write some damn gunfighting. :P But seriously, it was by the skin of my teeth. ::)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4088 on: August 06, 2012, 09:54:57 pm »

Plus that was a REALLY big rail gun firing one shot in that video. These were small automatic weapons.

Orodogoth

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4089 on: August 06, 2012, 10:12:08 pm »

Hey, I've been following the thread for a while, enjoying it so far. Can I be dwarfed as a male soapmaker named Orodogoth?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4090 on: August 06, 2012, 10:22:08 pm »

Oddly enough, I think we got one last migrant wave.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4091 on: August 06, 2012, 10:30:14 pm »

So, splint, when is the next update planned? I'm wondering if i should start writing, or just wait until you post again. If you won't post tomorrow, i can definitely get an update of my own written.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4092 on: August 06, 2012, 10:33:37 pm »

You don't need to wait on updates if it occured already. Just post what you've got.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4093 on: August 06, 2012, 10:44:50 pm »

I am only halfway finished with the update before the last. Then you dropped the last one. So, i wanna know if there will be one tomorrow, because if so, i'll prolly just wait to add that, and make it a good long read, instead of a few short ones.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4094 on: August 06, 2012, 10:45:50 pm »

I plan to do one a day minimum until my turn is over.
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