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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178525 times)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4680 on: August 21, 2012, 08:29:45 pm »

Not much, but I wanted to update the timewar properly a bit. Bonus points if you know who the dead friend is. Hint: Hans cut the poor bastard open with his buzzhammer. Once more, pardon the bad grammar and such, and before you say "dialogue tags" Mr Frog, it's easy enough to follow who is saying what. Because I know how you tend to roll with my writings with that being the main issue you have with them. :P
Haha, Halion... Wait, does that mean Halion was one of their friends? More interesting continuity arises... And I was about to say something about the "dialogue tags" on the one with the Scythods, but I thought better of it. :P


Spoiler: off topic (click to show/hide)
edit: ninja'd. nevermind.

ninja'd twice.   And Hans apparently shares my thoughts. lol
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4681 on: August 21, 2012, 08:30:51 pm »

Spoiler: Off topic (click to show/hide)


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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4682 on: August 21, 2012, 08:31:14 pm »

Well if you and hans feel like joining me and Corai in tinychat you know how to get there. Twas depressingly quiet, so.... Yeah.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4683 on: August 21, 2012, 08:32:35 pm »

Right-o, my good sir. *commences swimming*
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4684 on: August 21, 2012, 08:34:38 pm »

Spoiler (click to show/hide)
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Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4685 on: August 21, 2012, 08:40:33 pm »

Spoiler (click to show/hide)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4686 on: August 21, 2012, 10:24:51 pm »



The hypothetical Spawn of Fischer. It really shoudln't be able to walk but eldritch abominations find a way. One arm is elongated and the fingers immobile, functioning similar to Fischer's pike. It also has many jagged teeth filling its mouth.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4687 on: August 21, 2012, 10:57:21 pm »

Might wanna hold off on finalizing the appearance until we know fischer's final fate. Thus we can incorporate more symbolism.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4688 on: August 21, 2012, 11:06:08 pm »

It was a hypothetical dipshit. There's no way in hell I'm including an SoF race in a sequel. The Sequivet will be bad enough.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4689 on: August 21, 2012, 11:15:56 pm »

Not what i meant, dude, calm down. I just meant that some of the spawn's design came from the injuries inflicted to skeleton HD. Her arms were chopped off, and she was bisected from head to waist. Something similar might happen to fischer.
EDIT: As for not making them for the sequel, i might make them just as a standalone thing, now that i have the modding instructions from the wiki.
EDIT 2: Strikethroughs on this forum show up as bright red underlines, attracting extra attention.
« Last Edit: August 21, 2012, 11:21:32 pm by Xahnel »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4690 on: August 21, 2012, 11:21:05 pm »

I based it on her use of the pike (pikeshaped arm) and her habit of biting things (jagged teeth stuffed in a proportionally normal head.) The legs are because of the randoms spurts of ludicrous speed. And the dipshit was struckthgrough. I dunno I seem irritable tonight, sorry. And I just wanted to do something hypothetical.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4691 on: August 21, 2012, 11:25:28 pm »

I wasn't criticizing your art (i can't even see it from the phone) nor was i saying your symbolism was off. I just wanted to say that more things will happen, meaning more symbolysm in her own spawn may be called for, so don't fall in love with this first design.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4692 on: August 21, 2012, 11:27:26 pm »

Read the word hypothetical. No way would this be a finality I just wanted to draw and now my briain won't cooperate with the rest of me to draw something else at the moment. So I'm a little irritable.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4693 on: August 21, 2012, 11:35:35 pm »

Well, this should cheer you up: splint jester of armok has the highest votes, so you get to draw your character next.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #4694 on: August 21, 2012, 11:36:51 pm »

How the hell did that happen.
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