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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1331315 times)

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5010 on: August 30, 2012, 05:55:56 pm »

... -evil smile- who said halen needs to constantly be in contact with rose's shadow? Or even near her always? He can go anywhere in the fort as long as he comes back. Which means locking her up only lasts as long as it takes  him to find and memorize the key.

You just gave me a delightfully evil idea.

Halen is going to start HAUNTING Reudh.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5011 on: August 30, 2012, 05:57:53 pm »

I see 2 reasons why

1. He's pestering host.
2. Feels like it for lulz. I would imagine if given enough reason or bored enough he could become quite the mischievious little shit.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5012 on: August 30, 2012, 06:16:58 pm »

He could, if he could get bored. But when he's not doing anything, he's asleep in rose's shadow. Halen is about as useful as  a guy with a chainsaw digging a ditch on his own. Not lateral thinking, very little imagination. It's only when rose is directing him that he becomes a threat. Also, i'd say, before anyone asks, preforming moderate activity, he can last two to three hours away from rose.

I wonder how scary it would be to wake up in the middle of the night with yellow glowing eyes staring at you from every darkened surface in your room, including your clothing...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5013 on: August 30, 2012, 06:22:11 pm »

It'd probably be maddening or Reudh would assume "I must've drunk from one of Mr Frog's mugs again...."

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5014 on: August 30, 2012, 07:59:27 pm »

...Reudh would assume "I must've drunk from one of Mr Frog's mugs again...."

I was unaware he did that before, what happened the first time?  Or is it one of those things I'd rather not know?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5015 on: August 30, 2012, 08:02:24 pm »

I base that comment on the sheer fact we have so many that the only time you notice Mr Frog messed with a mugfull of booze is when you start tripping balls after your last drink.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5016 on: August 30, 2012, 08:11:28 pm »

I base that comment on the sheer fact we have so many that the only time you notice Mr Frog messed with a mugfull of booze is when you start tripping balls after your last drink.


Actually, the only time these dwarves would notice is when they stopped tripping balls.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5017 on: August 30, 2012, 08:36:18 pm »

This conversation reminds me of an opening sequence of CodeMENT, which is an abridged version of code geass. It's hilarious.
...
I... Think i'll poof a while to watch some.
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aussieevil

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5018 on: August 30, 2012, 09:39:17 pm »

Does It still rain blood sometimes? I feel I could roll that into my character's entries.
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Henry Freeman no get out of here fast as you can...

Xahnel

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5019 on: August 30, 2012, 10:19:19 pm »

It's rains blood so much rose has standing orders to beat people who complain about water based rain.
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5020 on: August 31, 2012, 01:21:27 am »

It's still raining barbarian blood. Once it coats the landscape I clean it up. :P

By the way, I forgot to add that Tahujdt has been dorfed as a recruit. :P
« Last Edit: August 31, 2012, 01:29:09 am by Reudh »
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5021 on: August 31, 2012, 03:29:29 am »

Fresh from battle, a few dwarves seem unhappy. A general malaise seems to sweep the army. Hans is grumpy about having to work.

But all that stops when I hear Dicer raise his axe, and proclaim loudly:

"MY SWEET AXE, I NAME YOU IMAZSALIR, or BELTADORES."

This seems to cheer everyone up a tot, as they all trump back indoors after a battle well fought.



I also order a dwarf to make a slab for the general Okol Tiklomnekol. He was a worthy opponent.

While Awl claims the kill, I am not so sure. The engraving always comes up with the correct one in the end, so we shall see.

I take a look at the upper levels of the fort's entrance. The bits I plan on extending to provide cover for us should ranged opponents attack.



Yes, that is goblin and troll arms and legs, up flying on the battlements. Truly our army is glorious.

I do it in Rose's name.


It is now summer, as Dauros picks up a bin to collect the strewn clothing.
I know Splint will be annoyed by this, but I remove one of his ornamental titles, that being of the Manager, and appoint Meng Limulnakas, one of the few dwarves who know how to organise things who aren't already in industry.

Paintbrushturkey starts cooing at his iron shield. Weird, but apparently it's a Spearbreakers Tradition.

A dwarf called Talvi stops screeching about cavies long enough to begin the slab to Okol, the general, so that we may learn who truly did the killing blow. Talvi's oddly... endearing. She has not a hair on Rose though. Seems nearly everyone in the fort loves the oddly-childlike Talvieno dearly.
Talvi finishes the slab. How she got this information, I do not know. But, it was not Awl that killed Okol, it was Jack Magnus. I must congratulate him.


I hear a few dwarves whispering. Aseaheru has been missing for a week...?

I assumed he had moved from where he had been; he was perfectly capable of doing so. It seems he died of thirst at the bottom of the dodge trap.

« Last Edit: August 31, 2012, 03:45:28 am by Reudh »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5022 on: August 31, 2012, 04:31:27 am »

He got hurt during clean up of the spawn down there. Evidently nobody saw fight to go and get him to recieve treatment for his busted limbs. -_-

EDIT: OP updated with the death of Aseaheru's dorfs, Tahu's conscription and Okol's defeat.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5023 on: August 31, 2012, 08:28:51 am »

Yay, gore. <3 Who doesn't love limbs and teeth flying everywhere?


Also, wow. I wouldn't have guessed that Dicer would've wound up with enough kills to name her weapon... How many kills does she have, exactly?

Great update, Reudh! And lol about how you included Talvi. :P That was awesome.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5024 on: August 31, 2012, 08:33:36 am »

Just for the record, please remember to revert the graphics back when your turn is up.
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