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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1328162 times)

Sus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5085 on: September 01, 2012, 10:40:10 pm »

A good chunk of our population doesn't seem to worship a damn thing actually.


Spearbreakers: Because in this place, there are no gods. There is only Fischer.
That, and being under more or less constant siege from the rotten body parts of your formerly dead friends and relatives, demonic monstrosities from the deepest pits of nightmares, and goblins, isn't really conductive to belief in a loving god...

Say, Reudh, could you  pull up Sus III:s character sheet and any relevant equipment info? (I recall he was in the military, right?)
I think I've got a strange mood coming up...
*Forumgoer!Sus has claimed a drawing pad and crayons!*
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5086 on: September 01, 2012, 10:47:20 pm »

I feel like for the sequel, I must rename "Champion" to "Disciple of Fischer" now.

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5087 on: September 02, 2012, 12:50:20 am »

lol, btw reudh what has dworf!PBT been up to lately, did he get to kill/dismember anything for a bit, i think he was pretty much reduced to shining his armor and grinding his axe during splint's reign :-)

as to his appearance game says braided bead and moustache, somehow this came to mind....:



just wearing more armor... if i get time i may draw somethignup...
« Last Edit: September 02, 2012, 12:57:28 am by Paintbrushturkey »
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5088 on: September 02, 2012, 01:01:01 am »

Suitably intimidating and frightening if on the reciving end of big scary choppy thing. Splint approves.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5089 on: September 02, 2012, 01:38:48 am »

Dorff!PBT was in combat recently, but he had no kills. :P

As for Sus III Minthelms the Diamond Haunt of Stigmata:



He has an... interesting inventory. I'll just write it up because it's suffering from the disappearing text bug.

Code: [Select]
=iron cap=, head
=iron cap=, head
=iron helm=, head
adamantine strands, sewn into his thumb on the right hand
(pig tail fiber dress), upper body
(cave spider silk robe), upper body
=iron mail shirt=, upper body
=iron mail shirt=, upper body
=<<-llama leather backpack->>=, upper body
(kangaroo leather quiver), upper body
(sheep leather waterskin), (pig tail fiber dress)
(giant cave spider silk left glove), left hand
=iron left gauntlet=, left hand
x(troll fur loincloth)x, lower body
+rope reed fiber trousers+, lower body
*iron greaves*, lower body
*rope reed fiber sock*, right foot
=iron low boot=, right foot
(cave spider silk sock), left foot
=iron low boot=, left foot
(giant cave spider silk cloak), upper body
=iron crossbow=, right hand
(troll fur cloak), upper body
(troll fur cloak, upper body
(pig tail fiber cloak), upper body
(silver war hammer), left hand
(giant cave spider silk cloak), upper body
(black bear leather cloak), upper body
(llama wool right glove), right hand
(pig tail fiber right mitten), right hand
X(pig tail fiber hood)X, head
X(pig tail fiber hood)X, head
X(naked mole dog leather hood)X, head
X(pig tail fiber hood)X, head
X(llama wool hood)X, head
(pig tail fiber hood), head
(bronze shield), left hand.

Sus III is wielding an iron crossbow, a silver warhammer AND a bronze shield.
He wears six hoods, two pairs of gloves, plus gauntlets, and I think six cloaks. All of the hoods are rather tattered.

aussieevil

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5090 on: September 02, 2012, 02:04:42 am »

Excerpt from AussieEvil's journal

Stole some mugs from the stockpile today. I suspect that the blood that rains down from the sky here is a gift of the Gods, imbued with the power to make the dwarven mind and body perform beyond anything the mortal world has ever known. I will need to be discreet about this, as my work could be considered that of a maddwarf under some circumstances. I will need a good hidden place to set up the mugs outside where they will gather this blood-rain, and some disposable animals that nobody will miss (avoid using cavies if possible -- one resident seems to have a "sixth sense" concerning them)
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Henry Freeman no get out of here fast as you can...

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5091 on: September 02, 2012, 05:08:19 am »

27th Hematite, 208, early Summer

I hear a dwarf called Simon Tam has been quite angry lately. He was just recently removed from the post of mayor, and Crusher was elected in his place... Weird, that we dwarves of Spearbreakers elected a BODYGUARD as our mayor. Crusher's first decree was "ME LIKE BUCKLERS. NO BUCKLERS LEAVE HERE."

Work on the sky platforms connecting our towers is going well. No injuries.

We're joined by Aseaheru II, a dwarf who no one seems to know, besides Bukitodinos. I went down to have a look at where Aseaheru I was found dead... and phwoar! It stinks down there.

Also, I decided to make a memorial to Stova. Hopefully that'll please ol' Count Splint.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5092 on: September 02, 2012, 07:47:42 am »

WHen I seem multiple weapons and shield in dwarf mode, I assume two things

1. Larger dorf specimen, thus able to carry the added gear
2. As per my Fischer drawing, they just bolt the shield to thier arm.

Honestly though it seems like they're carrying more shit than they need, but then I think I'm the only one who considers that what amounts to nearly four uniforms on one dorf might slow them down just a tad unless it's all adamantine for the non cloth parts.

And damn, I think Sus III's thumb is now more valuable than the rest of him. Also: Lol at Crusher. Just fill the mandate and give Simon his job back unless the human diplomat is here :P

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5093 on: September 02, 2012, 08:26:57 am »

Actually, I ran a couple tests, after discovering that dwarves could wield two weapons and a shield. I made two parallel hallways, and burrowed four dwarves with equal agility in their character screen. (Four dwarves to each hallway.) One hallway had armored dwarves, and the other hallway had dwarves that weren't wearing any armor at all. When I activated the alert, which was set to the dining hall, they all reached the end of the hallway at just about the exact same time. Carrying armor doesn't slow you down in fort mode, and nor does carrying extra weapons.


Lmao at Simon Tam being removed from the position of Mayor. :P Now he's pretty much out of a job. Nice job on the Stova memorial. :) Greatly enjoying the updates.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5094 on: September 02, 2012, 08:30:56 am »

That's wierd. Usually my troops have trouble if they have low armor user skill and a mess of chainmail and whatnot (excluding the cloth parts.) I also noticed my own heavily armored troops would often end up only hitting half as often as less armored troops. I dunno, might have been a fluke but I stand by them having too much shit to lug around.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5095 on: September 02, 2012, 01:24:51 pm »

its aseaheru III. aseaheru was a replacement for aseaheru, who was named for some idiotic reason.

can i see III's stats?
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Voted SpearBreakers Meatpieologist by Mr Frog
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5096 on: September 02, 2012, 01:39:31 pm »

We thought the first Asea hadn't died and you simply went undorf'd, hence the incident.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5097 on: September 02, 2012, 01:55:32 pm »

ah, ok
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Voted SpearBreakers Meatpieologist by Mr Frog
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An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5098 on: September 02, 2012, 02:20:56 pm »

Sus, what makes you think gods in DF are loving?

Asea, your dorf didn't die.  He got lost again, suffered amnesia, and was written off as dead due to a dead dorf appearing near his last known location.  In other words, your "new" dorf is your old dorf.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5099 on: September 02, 2012, 02:23:02 pm »

He has in fact died twice. I found his first one as missing or something like that. Either way we're on Asea III :P

Looks like he may beat Sus for most deaths at this rate.
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