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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1538397 times)

Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5595 on: September 22, 2012, 06:49:09 pm »

Ooooh, looks like shit's finally getting nasty again.

Anyways... @Reudh, I'm not sure if you're just using a tileset or one of them fancy texture packs with all the bells and whistles, but if it's the latter, please please please uninstall it properly before uploading the save ('why are the walls all ''s?').

EDIT:

were you touching wood when you typed that? if not.... then it will probably happen....
I cannot follow your logic. you forgot to add a mug.

Google 'knock on wood'.
« Last Edit: September 22, 2012, 06:51:40 pm by Mr Frog »
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

aussieevil

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5596 on: September 22, 2012, 09:21:40 pm »

were you touching wood when you typed that? if not.... then it will probably happen....

(Beavis and Butt-Head laughing)
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Henry Freeman no get out of here fast as you can...

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5597 on: September 22, 2012, 09:24:43 pm »

Time to write a speech. And commemorate the losses with a fortress wide holiday/ day of recognition.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5598 on: September 22, 2012, 09:31:04 pm »

This was the tileset it had when I downloaded 34.11 Phoebus. It doesn't appear to be the Phoebus tileset, well... not entirely. Hold on. I'm going to try and fix it before the end of my turn.



Pokonic is the greatest loss in that battle. And it seemed for a while that we would beat the tide of spawn, more kept showing up. It got to the point that by the time we defeated the initial 40 or so, 40 more showed up.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5599 on: September 22, 2012, 09:34:24 pm »

They bypassed our crowd control measure and used sheer numbers with thier inability to feel pain or die from brain damage. Simple as that.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5600 on: September 22, 2012, 09:57:33 pm »

EDIT:

were you touching wood when you typed that? if not.... then it will probably happen....
I cannot follow your logic. you forgot to add a mug.

Google 'knock on wood'.
Google 'joke'. =P
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5601 on: September 22, 2012, 09:59:21 pm »

Oh, and Aseaheru?

did AseaHeru get a kill? or fight at all?

Aseaheru I died of dehydration because he didn't want to leave where he was sitting.
Aseaheru II joined in the combat rather late. He didn't get any kills so far as I know, but took no injuries either.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5602 on: September 22, 2012, 10:01:04 pm »

Now that I think about it this made it seem like the spawn had gotten wise to the walk this time around doesn't it.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5603 on: September 22, 2012, 10:17:57 pm »

Now that I think about it this made it seem like the spawn had gotten wise to the walk this time around doesn't it.
Are you suggesting they're evolving past the limits of the game?

Have they broken the fourth wall?

Are we next?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5604 on: September 22, 2012, 10:23:04 pm »

According to reudh it was some lazy lever operator's fault, plus the best from 1st squad glitching out.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5605 on: September 22, 2012, 10:36:04 pm »

Now that I think about it this made it seem like the spawn had gotten wise to the walk this time around doesn't it.
Are you suggesting they're evolving past the limits of the game?

Have they broken the fourth wall?

Are we next?


Guys, there's something with glowing red eyes and hideously long arms in my driveway. I'ma go get a shotgun real fast, BRB.

According to reudh it was some lazy lever operator's fault, plus the best from 1st squad glitching out.

Draignean got a bruised throat. Hehe, someone put that shit in an update. :D
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5606 on: September 22, 2012, 10:45:41 pm »


According to reudh it was some lazy lever operator's fault, plus the best from 1st squad glitching out.

Draignean got a bruised throat. Hehe, someone put that shit in an update. :D

They (the spawn) were probably sick of hearing him gloat about how much of a better fighter he was than them.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5607 on: September 22, 2012, 11:43:06 pm »

3rd Moonstone 208

The cleanup is ongoing. Everyone misses those who died... Splint told me that they should go in the memorial hall. Corai begins work on making slabs.

Simon Tam and I begin trading for the wagons; we buy their animals, food and alcohol. Food stocks are skyrocketing.

  • Food Stocks: 19,149
  • Meat: 2,769. It was about 700 when I started my reign.
  • Fish: 1,190.
  • Plant: 3,131.
  • Seeds: 1,733.
  • Drinks: 8,240.
  • Other: (mainly cheese and tallow roasts) 2,086.
« Last Edit: September 22, 2012, 11:50:16 pm by Reudh »
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Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5608 on: September 22, 2012, 11:45:04 pm »

3rd Moonstone 208

The cleanup is ongoing. Everyone misses those who died... Splint told me that they should go in the memorial hall. Corai begins work on making slabs.

Simon Tam and I begin trading for the wagons; we buy their animals, food and alcohol. Food stocks are skyrocketing.

  • Food Stocks: 19,149
  • Meat: 2,769. It was about 700 when I started my rain.
  • Fish: 1,190.
  • Plant: 3,131.
  • Seeds: 1,733.
  • Drinks: 8,240.
  • Other: (mainly cheese and tallow roasts) 2,086.


Reudh: Making it reign up in this bitch!
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Corai

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5609 on: September 22, 2012, 11:48:57 pm »

Mother. Of. God. SO MUCH FOOD.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute
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