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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178580 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5715 on: September 28, 2012, 08:10:19 pm »

So the janitor would have to scrape another couple guys off the walls/floor/cieling/furniture/mugs, not like we don't have a few dozen mercenaries splattered on them now :P

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5716 on: September 28, 2012, 08:19:40 pm »

not to mention a few necro bits...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5717 on: September 28, 2012, 08:30:55 pm »

we cleaned those up a long time ago. I seriously think our trope section for them should be  "Spearbreakers used to have these in spades. The fortress' military eventually killed all of the nearby ones."

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5718 on: September 28, 2012, 08:37:16 pm »

even the blood?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5719 on: September 28, 2012, 08:41:01 pm »

I spotcleaned it off (bloody walls irritate the shit out of me) or the dwarves cleaned it up themselves.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5720 on: September 28, 2012, 09:18:45 pm »

can we say that there is still necro blood in the cracks? or like they tried wiping it off but failed.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5721 on: September 28, 2012, 09:20:13 pm »

I'm going with there's probably alot of dried blood that's gotten into everything but it's thin enough to not see.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5722 on: September 28, 2012, 09:27:16 pm »

So THAT'S why the wine tastes interesting. Mr Frog's hallucinogens and a thin film of necromancer blood.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5723 on: September 28, 2012, 09:37:07 pm »

and spawn blood
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5724 on: September 28, 2012, 09:39:51 pm »

Spawn don't have blood. Which leads to amusing discriptors like the spawn's left foot is gushing    . His left lower arm is broken.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5725 on: September 28, 2012, 09:47:04 pm »

thats good. otherwise it might get a bit freekey.
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5726 on: September 28, 2012, 09:54:58 pm »

I'm guessing he was either a heavy gambler until he got drafted or he just had REALLY shitty luck in the entrepenurial realm.

The dwarven mafia took a disliking towards him and demanded payment to allow his continued existence.  Honestly though, it's one of those things that is always best when the explanation is left to people's imagination.

SSJ, I'd be happy to... Reudh could be backed into a corner by the debt collector's bruisers, and call out for help. The army would likely rip the bruisers and probably the debt collectors into shreds for daring to attack an overseer though.

Let's be fair, if they let my dwarf come to Spearbreakers in hopes of earning the needed money, they'll likely just give your dwarf notice about the money he now owes.  At first.  And when thugs do come and get killed, they'll add the monetary value of said thugs to the debt (think akin to "you break it, you buy it" applied to mercenary forces).  What else would you expect from usurers and loan sharks?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5727 on: September 28, 2012, 09:58:41 pm »

thats good. otherwise it might get a bit freekey.

If they bled anything i'd imagine it was some kind of congealed.... goop. Not really blood anymore.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5728 on: September 28, 2012, 10:25:03 pm »

I'm guessing he was either a heavy gambler until he got drafted or he just had REALLY shitty luck in the entrepenurial realm.

The dwarven mafia took a disliking towards him and demanded payment to allow his continued existence.  Honestly though, it's one of those things that is always best when the explanation is left to people's imagination.

SSJ, I'd be happy to... Reudh could be backed into a corner by the debt collector's bruisers, and call out for help. The army would likely rip the bruisers and probably the debt collectors into shreds for daring to attack an overseer though.

Let's be fair, if they let my dwarf come to Spearbreakers in hopes of earning the needed money, they'll likely just give your dwarf notice about the money he now owes.  At first.  And when thugs do come and get killed, they'll add the monetary value of said thugs to the debt (think akin to "you break it, you buy it" applied to mercenary forces).  What else would you expect from usurers and loan sharks?

And so Spearbreakers has another enemy, the loan sharks.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5729 on: September 28, 2012, 10:30:23 pm »

they will just have to take a number. theres allready another 6 in line. including fate. SEVEN. there is seven. you have to include FPS.
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