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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


Pages: 1 ... 391 392 [393] 394 395 ... 812

Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1347795 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5880 on: October 08, 2012, 04:48:39 am »

Perhaps Draconik could study some of the fallen spawn for ideas about how best to kill them? We've even got four cooped up in the containment facility and two more in cages.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5881 on: October 08, 2012, 08:56:23 am »

i like how your going on about the spawn and Fischer gets attached to her hood.... also, hows my dwarf?
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5883 on: October 08, 2012, 01:45:29 pm »

the third one.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5884 on: October 08, 2012, 02:38:35 pm »

Aseaheru I (actually II) fell off the spikewalk and dehydrated to death because the spikewalk was forbidden.

Aseaheru II (actually III) is doing just fine. He fought in the siege before this one but didn't score any kills.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5885 on: October 08, 2012, 03:41:25 pm »

ok, thanks.
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5886 on: October 08, 2012, 03:52:06 pm »

23rd Obsidian 208

I come to you with terrible news. Mad-Dok who was in combat seems to have been bitten on the foot. He's come down with a fever... and so we're unfortunately having to place him in a holding cell... I had hoped to avoid anyone becoming ill with spawn-fever during my tenure; and I seem to have failed.

Mad-Dok doesn't want to go, but he knows it's the best thing to do. He's taking his sweet time though!

[Seriously, Mad-Dok's ignoring station orders AND burrow orders; I can't get him to the holding cells. I assume it's got something to do with the fact I told him to not use a uniform, so he's shedding his armor and weapons and replacing them with clothes, then very, very slowly Store Item In Stockpile. I've assigned Fischer's squad to shadow him.]

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5887 on: October 08, 2012, 03:53:11 pm »

23rd Obsidian 208

I come to you with terrible news. Mad-Dok who was in combat seems to have been bitten on the foot. He's come down with a fever... and so we're unfortunately having to place him in a holding cell... I had hoped to avoid anyone becoming ill with spawn-fever during my tenure; and I seem to have failed.

Mad-Dok doesn't want to go, but he knows it's the best thing to do. He's taking his sweet time though!

[Seriously, Mad-Dok's ignoring station orders AND burrow orders; I can't get him to the holding cells. I assume it's got something to do with the fact I told him to not use a uniform, so he's shedding his armor and weapons and replacing them with clothes, then very, very slowly Store Item In Stockpile. I've assigned Fischer's squad to shadow him.]


And we add yet another individual to our growing list of Spawn!Dorfs.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5888 on: October 08, 2012, 03:56:52 pm »

Asea didn't fall off. He got a busted arm during a cleanup operation and couldn't get out because somehow the hatch got locked. I don't even remeber locking that hatch to bo honest. Technically that death was my fault, but history will place his death squarly upon Lord Reudh.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5889 on: October 08, 2012, 03:57:46 pm »

Spearbreakers: Did it go right? Praise Fischer! Did it go wrong? Blame Reudh!
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5890 on: October 08, 2012, 04:01:45 pm »

I get the feeling Mad-Dok is going to turn at some point, and he's not going to be in a holding cell when it happens. :P I just hope he doesn't bite a few other dwarves.

Where's that "golden age" everyone always talks about? That blessed "equilibrium" where the fortress runs itself? I think Spearbreakers missed the memo.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5891 on: October 08, 2012, 04:06:45 pm »

Our golden age, or at least 1st one, began with Mitch, went through Paintbrush and myself, and ended when Reudh took power. No offense ot you Reudh.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5892 on: October 08, 2012, 04:17:05 pm »

Spearbreakers: Did it go right? Praise Fischer! Did it go wrong? Blame Reudh!
quotes section?
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5893 on: October 08, 2012, 04:34:13 pm »

Spearbreakers: Did it go right? Praise Fischer! Did it go wrong? Blame Reudh!
quotes section?
This deserves to be in there.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5894 on: October 08, 2012, 05:22:24 pm »

None taken, it fits my character. Plus, this is my first ever community fort.

31st Obsidian 208

This is my last day as overseer... and it can't come too soon. I finally convinced Mad-Dok that he needed to get in the holding cell, and he went.

I need to get out of Spearbreakers.

That's it. I'll hitch a ride with the next human caravan. Then I can find Vanya. That's not bad, is it?

I'll leave a copy of my journal here... i'll spend the next few months jotting down plans, then when Autumn comes, I'll hitch a ride with the humans. This statue that poor old Jack gave me will probably suffice as barter. I know Rose doesn't want me to leave, but the rest of Spearbreakers'll be glad to see the back of me. Under my tenure, more than 10 people have died.
I'll remember you guys.

Aseaheru, Anri, Tahujdt I, Hakah, Krypta, Soulslicerjames, Adil, Pokonic, Sus III, Ezum, Litar, Domas and Jack.

Vanya fled, many people died, we had a refugee. I was drugged, Splint was cranky, and Talvi was weird.

It's an interesting place, but i can't tarry. Softa and Ashsaber still haunt my dreams, and no doubt Mad-Dok will too.
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