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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1344809 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5970 on: October 16, 2012, 11:54:22 pm »

weak can be fixed with the nightmarish physical training our soldiers seem to enjoy. The disease thing.... Eh, no real way around that and not really a good idea I'll admit, but sometimes it can't be helped or won't matter (considering our soldiers effectivly die if they get hurt in the place.) Fischer's suseptible to disease too but she's fine. Then again, her badassery may shield her.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5971 on: October 17, 2012, 12:16:22 am »

If I remember right, Spearbreakers!Fischer is susceptible to sickness.
Canon!Fischer's cells ALL function as killer T lymphocytes.

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5972 on: October 17, 2012, 09:23:36 am »

If I remember right, Spearbreakers!Fischer is susceptible to sickness.
Canon!Fischer's cells ALL function as killer T lymphocytes.

Don't think that would work, but they sure go about their busness armed and armoured....
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5973 on: October 17, 2012, 03:12:59 pm »

Canon!Fischer's cells ALL function as killer T lymphocytes.

quotespage?
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5974 on: October 17, 2012, 03:20:45 pm »

No update, but I can tell you one thing. MIGRANTS!

Notanedit: Three of them. Great.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5975 on: October 17, 2012, 03:31:43 pm »

Three's better than nothing. They're probably replacments for the minor losses we had. To increase migration, up the pop cap.

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5976 on: October 17, 2012, 05:48:43 pm »

Well, now that I think about it, if Fischer's cells all have a killer T lymphocyte function (that is, inducing apoptosis in foreign cells), that would mean she could never, ever have a transplant.
And a Fischer Spawn could inject cells into the opponent, killing them slowly.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5977 on: October 18, 2012, 02:55:09 am »

Started reading this thread a couple of days ago, and this is by far better than Note to Urist!

Note: Spoiler contains cross-game fanboyness. Read at your own risk.
Spoiler (click to show/hide)

Keep it up, guys!

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5978 on: October 18, 2012, 11:05:36 am »

[6th of Slate, Overseer: Tomio.
I made Splint happy today!


Nothing else has happened so far, except for the three migrants that came. Useless bunch.


Ehm... I can't really find Chancefin. SLIGHT PROBLEM.
Edit: I found it. In the specific weapons thing. Point is, it's in use. Who the hell would use a dead guy's axe?
« Last Edit: October 18, 2012, 11:22:43 am by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5979 on: October 18, 2012, 11:55:41 am »

Soldiers with no actual specified weapon (say they're just told to carry battle axes, not issued a specific one) issued to them will grab the most valuable one they can get thier mits on. One of the sill living axelords probably took it because it's considered more valuable.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5980 on: October 18, 2012, 01:04:22 pm »

Soldiers with no actual specified weapon (say they're just told to carry battle axes, not issued a specific one) issued to them will grab the most valuable one they can get thier mits on.

That caused a LOT of trouble in Boatmurdered.

Nothing else has happened so far, except for the three migrants that came.

I'm keeping this on the record.  That way, when things go wrong in your next update, you can only blame yourself for provoking Murphy.
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5981 on: October 18, 2012, 01:25:56 pm »

(psst, I'm trying to get something fun or !!!FUN!!! to happen.)

Edit: After some juggling around with Jack, I renamed Mincer (I think) to jack, and Jack to mincer. Now all can be happy, as Mincer is still a legendary WEAPONDwarf and Jack is now a legendary Axedwarf. Without Chancefin, but still.
« Last Edit: October 18, 2012, 02:43:35 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5982 on: October 18, 2012, 02:46:23 pm »

Quick question. Should I invade hell, or not?

EDIT:

LOOKS LIKE !!!FUN!!! IS BACK ON THE MENU BOYS!



Fischer arrives...


And it's over several moments later. Wow.


Proof.
« Last Edit: October 18, 2012, 03:00:41 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5983 on: October 18, 2012, 03:16:28 pm »

Yeah fisher has a tendency to disintegrate thinks you set her onto....
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5984 on: October 18, 2012, 03:27:44 pm »

OK, sliiiiiight problem. FB had extract thing, Fischer is now Resting Injury-ing. If she dies, how fucked is the canon?
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.
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