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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 398 399 [400] 401 402 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2179114 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5985 on: October 18, 2012, 03:33:10 pm »

What did it cause. That's the important thing. And just give them thier names back. We seem to be largly ignoring gender for player characters so....

Also: Please tell me you have the game saved prior to Fischer becoming bedridden. Because if that shit does anything fatal, more for our own sake I'd appreciate you rolling that back, because that too much of an anticlimax death for Fischer and therefore unacceptable.

EDIT: Also, happy 400th post. But seriously, what did the dust do? That skinless frog monster just exudes knockout gas, this something similar?

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5986 on: October 18, 2012, 03:45:02 pm »

So far, drowsiness. Probably nothing bad. And yes, I have a save prior to the battle, but that's about ten days difference (not much). Anyway, how do I up the FPS cap again?
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5987 on: October 18, 2012, 03:53:01 pm »

SHould be something in the int.txt or d_int.txt under the data folders. And this seems strange: Our FBs with dust have it specialized to disable the enemy rather than kill them.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5988 on: October 18, 2012, 04:13:49 pm »

OK, sliiiiiight problem. FB had extract thing, Fischer is now Resting Injury-ing. If she dies, how fucked is the canon?

Nothing else has happened so far, except for the three migrants that came.

I'm keeping this on the record.  That way, when things go wrong in your next update, you can only blame yourself for provoking Murphy.

Called it!

But seriously, if Fischer dies or becomes permanently crippled, savescum.  Because if you don't you may WILL find yourself experiencing a gruesome fate.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5989 on: October 18, 2012, 04:17:58 pm »

Plus the canon!fortress will suffer a catastrophic blow to morale it may never recover from.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5990 on: October 18, 2012, 05:22:13 pm »

i for one will get bored. and then no babbling about how i still have to find that &#@$*!&$ SCANNER!
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Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5991 on: October 18, 2012, 06:47:31 pm »

Well, if Fischer dies, that's not as huge a blow to the military power as you think. Dauros and Draignean are very close behind in terms of strength.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5992 on: October 18, 2012, 06:54:36 pm »

Yeah. But think for a second about that. We had a military of what, 30 full time soldiers? we've already lost 12 and two were crippled. If Fischer dies? Fuck military strength, that's still a catastrophic morale blow to the civilian population and probably the soldiers too (because Draignean would be the ranking officer, and we all know why this is bad.) Besides that, we've all gotten rather attached to Fischer now and her dying such a pitiful death outside of battle is just plain wrong at this point (were this much earlier when I fully expected her to die, I  wouldn't care.)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5993 on: October 18, 2012, 07:07:17 pm »

One of my 31.25 Mcoms was easily as strong as Fischer. 120 Notables, 100 non-notable kills.

She survived losing a leg, three FB sicknesses (rot, perma-paralysis, temporary unconsciousness), gaining Legendary Crutch Walker, gaining Legendary Misc Object User.

Even after being crippled, half her body going necrotic and paralysed, she still oneshot most enemies. I had her kill a VCC, and she oneshotted it with her maple crutch.

RIP Zaneg Meetingcrypts the Blockaded Recluse of Justice.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5994 on: October 18, 2012, 07:10:33 pm »

Yeah but they failed to become memetic badasses in a succession game where more than one person had become attatched to them and used them as plotpoints in stories. Plus she didn't get bashed in the head by spawn on top of bears repeatedly.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5995 on: October 18, 2012, 07:58:24 pm »

that WAS rather interesting.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5996 on: October 19, 2012, 12:53:06 am »

Hi guys!

Can I please be dorfed? Preferably as a swordsdorf named LFTON or LFT09. I'd say with 'Doesn't really care about anything anymore', but that narrows nothing down :P

Plus I'm good at backstory, but I'm still WAY back on page 178 atm `^^

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5997 on: October 19, 2012, 12:55:02 am »

Welcome to the madhouse.

Hanslanda

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5998 on: October 19, 2012, 12:59:55 am »

Have a journal!
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #5999 on: October 19, 2012, 01:49:05 am »

Why thank you! \\^^//

Beginning the journal now.



Ok, here it is. Part One: The Dreamer Awakens.
Spoiler (click to show/hide)
« Last Edit: October 19, 2012, 02:15:36 am by Lolfail0009 »
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