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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178258 times)

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6015 on: October 19, 2012, 06:38:03 pm »

My imediate reaction to reading that?

"Keas fucking suck."

Excellant work. Let's hope Tomio can figure out uniforms and such and get you a proper sword and some hardy recruits.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6016 on: October 19, 2012, 06:47:08 pm »

Thanks.

Right before Angelbane did fall, a kea did steal my ARTIFACT ADAMANTINE SWORD.
I have since vowed to murder every kea I spot, with more prejudice than The Master's !!CARNAGE!!

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6017 on: October 19, 2012, 06:49:16 pm »

I now hope some kind of mutated kea FB or titan attacks, prompting Lefton (I'm spelling it like that because I assume that's the pronounciation) to fly into a rage the likes of which the gods have never seen and charge it despite everyone telling him to stand his ground.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6018 on: October 19, 2012, 06:50:18 pm »

I can't wait to write that up  :D

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6019 on: October 19, 2012, 07:51:51 pm »

Tomio, any update on Fischer's mystery illness?

In future, send Squad 3 Second Company to deal with FBs that can get through our defenses that also have dust/blood/etc. They should have improved since I finished since I set up a archery range and the spawn containment field.

I can give you pointers on how to operate the uniform screen if you like.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6020 on: October 20, 2012, 01:41:43 am »

You have no idea how much I'd appreciate that. Oh, and no news, since I couldn't play yesterday (We had a school ball thing, like a prom, I guess?).


Overseers' Log, Overseer: Tomio. Date: 2nd of Felsite.
So, I was walking around the fortress, when suddenly someone came at me and said: "Look at my new shoe, mister Overseer!" In his hand, he held one of the most well made shoes I had ever seen. I asked him: "Why didn't you make a pair of shoes? I mean, so you have something to go with it. Because only wearing that shoe and another, less perfect shoe, would look quite weird..."
He told me he didn't think of that, and that he'd work on another shoe.



Overseers' Log, Overseer: Tomio. Date: 12th of Felsite.

Finally, a caravan has arrived. Let's welco- Fuck, it's the elves. Well, at the very least they won't make short jokes because of Fischer and Draignean. Let's trade our stuff for theirs, I guess...

And, with the caravan, a siege arrived. Mostly goblins and trolls, and with Fischer in her bed, resting...


Well, everything turned out quite OK. Since the lever to pull up the bridge wasn't pulled fast enough, the goblins were fighting part of 1st squad. Now, I sent in the rest of 1st company to help, and everything turned out quite OK. Except maybe Skewer, who's been wounded pretty badly by a troll and a goblin swordmaster. Ouch.
« Last Edit: October 20, 2012, 09:28:51 am by tomio175 »
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6021 on: October 20, 2012, 09:47:59 am »

so... whats the shoe look like?
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TheKaspa

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6022 on: October 20, 2012, 10:09:57 am »

so... whats the shoe look like?

I'm quite sure it menaces with spikes...
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Tai'shar DwarfFortress

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My fucking armok, you broke the game.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6023 on: October 20, 2012, 10:55:13 am »

image wise. i hope that the little shit did not use any metal or gems on it.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6024 on: October 20, 2012, 11:28:40 am »

Fever. GET HIM IN CONTAINMENT OR LET SKEWER DIE.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6025 on: October 20, 2012, 11:59:39 am »

fever=containment chamber
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Paintbrushturkey

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6026 on: October 20, 2012, 12:38:51 pm »

unconscious +  containment may not work so well... maybe assign an axemaster a station next to his bed, just in case...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6027 on: October 20, 2012, 12:42:07 pm »

One? Forget that. Three armed dwarves. Because with the luck we've been having it'll spread like a pox or something if only one faces him. Because he's a 1st Squad, so he's been more viciously drilled and danger roomed than the rest of the military. Two axelords and pikemaster should suffice though.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6028 on: October 20, 2012, 02:02:46 pm »

better have a squad or two nearby as backup.
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6029 on: October 20, 2012, 03:44:07 pm »

Fun fact: He might just die. He's outside of the fort, can't stand, has infected limbs...
This is just going to hurt him a lot more than it's going to hurt me.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.
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