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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2196732 times)

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6075 on: October 23, 2012, 11:41:44 pm »

....... oh god
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6076 on: October 24, 2012, 01:18:44 am »

The term you are looking for is 'Sacre Merde'.

Heck, that applies to LITERALLY everything in Spearbreakers.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6077 on: October 24, 2012, 09:47:08 am »

Okay seriously I just got through the speartrap hallway and the sheer amount of people getting attached to inanimate stuff. I still have over 100 pages to go, do I really want to know how much worse it must logically get?
If it wasn't me that (still) has to reorganize everything, I'd nominate this for the quotes section. :P Welcome to the thread.

Vanya's Journals, Chapter 31: Repressed Rage

Spoiler (click to show/hide)
« Last Edit: December 17, 2012, 12:15:22 pm by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6078 on: October 24, 2012, 10:57:53 am »

Ah, another wonderful peice. Glad to have you back man. Doing better than me, I feel like I wrote myself into a corner again.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6079 on: October 24, 2012, 11:15:35 am »

Very nice post Talvieno. (I'm posting this from my phone, which doesn't support DF, sadly.)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6080 on: October 24, 2012, 11:22:04 am »

If there ever was a phone that could run DF, it'd be the most in demand phone in existence.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6081 on: October 24, 2012, 02:20:56 pm »

i bet it wood be used for things other than DF...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6082 on: October 24, 2012, 02:26:26 pm »

Spelling man, spelling. I mean no offense, but it gets annoying sometimes. And as a friendly off topic thing, one good side of playing as elves: I have a flock of emu walking right through my settlement and it isn't bothering my elves in the slightest. Another good thing? If I decide I need meat or leather I need only wait for a flock to come by later.

Oddly enough, I haven't been labeled a heretic yet.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6083 on: October 24, 2012, 02:28:30 pm »

when google and word cant correct it, i give up. inotherwords, i REALLY cant spell.

in other news, i genned a dwarf civ with deitys of murder and disease. the god of murder is named Slash. fitting, right?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6084 on: October 24, 2012, 02:31:50 pm »

Just giving you shit. Though come on man, wood and would can be told apart. :P

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6085 on: October 24, 2012, 02:32:52 pm »

i can tell them apart, i just cant spell. hell, i frogot how to follow directions today. and i almost spelled today toady...
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6086 on: October 24, 2012, 02:39:34 pm »

We've all been there. So, next timewar thing I do, Would any of you object to a necromancer character?

And speaking of which, anybody got any ideas for a necromancer themed story I could do? I need some kind of premise as to why the attacks on Spearbreakers began.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6087 on: October 24, 2012, 02:41:21 pm »

nope annnd thats easy. manhood test for necros = raise army from a town you destroy with those you raised during training.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6088 on: October 24, 2012, 02:46:27 pm »

That was what it turned into, but I mean.... Why send expierienced ones like our first king?

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6089 on: October 24, 2012, 02:55:29 pm »

uh... to try to get a fortress to hide from the spawn or to have fun? or corpses? i dont know.
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