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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 407 408 [409] 410 411 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2195368 times)

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6120 on: October 25, 2012, 03:10:44 pm »

ah... ok...
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6121 on: October 26, 2012, 12:18:57 am »

ah... ok...
That is an appropriate answer to this entire thread.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6122 on: October 26, 2012, 02:49:31 pm »

No Lol, the appropriate answer is either.
A. Fischer
B. Mug/Mugs
C. Sacre Merde
D. [Insert Name] Did it (usually Reudh)

That equals the answers for 100% of the Merde and Epic that flows here.  Also we seem to have fallen off of page 1 so this is also a "Bump"
However in Constructive terms, What type of !!Science!! if any do you all want Draco to unlease next?  Working on the next story and hitting the Familar wall of Writers Block.
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Jack Magnus

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6123 on: October 26, 2012, 06:07:23 pm »

I need to remember to post more often, seriously. I'm actively reading new posts, I just keep forgetting to actually post in response (most of the time it would just be variations of praising journal entries, but still).

I see Draconik's resurrected me. I'm curious as to how much of my (story) dorf's body will be made out of metal substitutes by the end of Spearbreakers now, seeing as I'll likely die plenty more times before it ends, and someone has to fix me >.>

I started playing DF again as well, although I decided to try Masterwork. I'm... not very good at it. I'll leave it at that due to offtopic-ness.

Anyway. Enjoyed all of the journal entries I've read since the last time I posted :) I just wish I could maintain enough focus to actually write something decent of my own, lol.
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6124 on: October 26, 2012, 06:11:02 pm »

I would imagine you'll need your spinal tissue replaced with copper/candy wiring a few more times.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6125 on: October 26, 2012, 07:20:57 pm »

That's an interesting concept...

How electrically conductive is Adamantine? Mr Frog, take notes...

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6126 on: October 26, 2012, 07:22:03 pm »

I would imagine it'd be either even more conductive than copper, or the worst conductor ever.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6127 on: October 26, 2012, 07:26:50 pm »

Depends on too many factors. Two.

A: Valence electrons; Does it have room for electron flow? Can it even be ionised?
B: How tightly does it hold it's electrons? (Based on density, it shouldn't have TOO many sub-atomic particles.)

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6128 on: October 26, 2012, 09:22:37 pm »

Well if you want to go by the thread that discussed adamantine physics they concluded adamantine doesn't exactly follow normal rules with molecules.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6129 on: October 26, 2012, 09:47:24 pm »

Unless it's a sort of solid wave.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6130 on: October 27, 2012, 07:01:53 am »

I wouldn't exactly go as far as to say I'm back. My presence here is sporadic at best. :( Still... As to conducting electricity, I think adamantine would be a poor conductor. :P
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6131 on: October 27, 2012, 07:08:20 am »

Copper wiring it is then. I'm sure enough of it would do the job, and this be DF, I'm sure one bar, maybe two would suffice.

Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6132 on: October 27, 2012, 07:43:40 am »

Three bars of copper and I used Adamantine as replacement for the bones and as a type of flexable shell (wafer/threads used) however as for how your looking in a Dwarf to Machine ratio atm Jack.  Think of Robocop outside of his armor.  Although I am currently designing a fix to that issue, however by fixing that i'm running into another one.  Your dwarf will need Dihydrogen Monoxide to get through just moving.

Bonus cookie if someone manages to get through what i'm cooking off these hints.
Robocop, Too Much X-com, T.A.D Devices, not enough sleep.
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6133 on: October 27, 2012, 09:38:23 am »

Dihydrogen monoxide = water. In other news, got 'puter, updoot tonight!
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Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6134 on: October 27, 2012, 09:46:37 am »

has anyone else seen the thing where someone asked 50 people if they shood ban water?
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