Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


Pages: 1 ... 413 414 [415] 416 417 ... 815

Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178171 times)

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6210 on: November 02, 2012, 11:46:55 pm »

Love, companionship, and a whole lotta bribes!  :D

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6211 on: November 03, 2012, 12:14:41 am »

Splint, when you consider that it's a pretty darn good fortress backed up by dozens of writers who all have amazing talent (you included), it can't not become legendary. :P

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6212 on: November 03, 2012, 12:19:17 am »

I haven't read through all of it but I'm loving the differing writing styles and other stories given by the inhabitants. So...

...Can I be dwarfed?  :P
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6213 on: November 03, 2012, 12:22:08 am »

Of course!

And I meant I was shocked by how rapidly it got votes> I mean there's stuff that's been on there  for a long while that hasn't gotten enough votes yet.

tomio175

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6214 on: November 03, 2012, 04:51:59 am »

I haven't read through all of it but I'm loving the differing writing styles and other stories given by the inhabitants. So...

...Can I be dwarfed?  :P
Sure, as Tiruin I suppose.


Well, you're a smith now. Have fun. You also have three Hollistic Spawn kills, and are a legendary (I think) marksdwarf.



And Jack Maguns is back. Again. Anyway, he's a novice swordsdwarf who'll be trained first in the danger room, as soon as I figure out which squad he's in...
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6215 on: November 03, 2012, 05:01:30 am »

Query: Is it possible to put down personal dwarfy notes after each and every update like in the stories of yore?

> Is my Dwarf Female?
Logged

tomio175

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6216 on: November 03, 2012, 05:40:59 am »

Yes. Anyway, onwards with my log!

Overseer's log, Date: 27th of Sandstone.


Who keeps inviting these guys? Anyway, sent third and fourth squad towards it, hopefully they won't get slaughtered or I'll have to bend time...
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6217 on: November 03, 2012, 05:42:10 am »

She is, Tiruin. That's Dumat, one of the Squad 3 Second. Head I think.

tomio175

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6218 on: November 03, 2012, 05:45:17 am »

She is, Tiruin. That's Dumat, one of the Squad 3 Second. Head I think.
Correct.

Anyway, onwards with the story!

29th of Sandstone

Since 3th and 4th squad had it difficult, I sent in first squad. Skitara has now killed another forgotten beast.


Edit: Shit, Nicolo broke his hip. Well, it'll heal. I hope.
« Last Edit: November 03, 2012, 05:47:47 am by tomio175 »
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6219 on: November 03, 2012, 05:59:48 am »

It might be best to husband our strength for now. Perhaps it would be prudent to seal off that cavern layer, with First Squad swiftly weakening, and Second Squad in tatters, we desperately need to recruit more.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6220 on: November 03, 2012, 06:44:00 am »

Query: Is it possible to put down personal dwarfy notes after each and every update like in the stories of yore?

If you'd like to keep your own journal go for it! I've been neglecting my journal writing duty, and my part in thhe convoluted sci-fi plot, but then I've been busy  with Limulid and school.

tomio175

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6221 on: November 03, 2012, 07:13:59 am »

It might be best to husband our strength for now. Perhaps it would be prudent to seal off that cavern layer, with First Squad swiftly weakening, and Second Squad in tatters, we desperately need to recruit more.
Point is: They're coming through our well... This cannot end "well".
Logged
...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6222 on: November 03, 2012, 07:15:09 am »

That.... For our wounded that IS a small problem....

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6223 on: November 03, 2012, 07:29:37 am »

Looks like our hospital will become the danger zone once again.

soulslicerjames

  • Bay Watcher
    • View Profile
Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6224 on: November 03, 2012, 08:03:30 am »

As it has been awhile, I would like to request redwarfing.  Once again, I would like either a doctor of some sort or military dwarf, and also that my new dwarf comes from the next migrant wave that makes it for story-telling purposes.

Edit: Shit, Nicolo broke his hip. Well, it'll heal. I hope.

Bah, quit your whining.  A real dwarf doesn't stop fighting even after losing all 4 limbs.  Heck, if dying is more than a minor inconvenience for you, then you are no true dwarf.  If you're worried over a broken hip, we might have to burn you at the stake for being an elf.
Logged
Pages: 1 ... 413 414 [415] 416 417 ... 815