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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2191845 times)

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6450 on: November 18, 2012, 02:15:23 pm »

wooo!

AND THE FROG IS BACK! ALL HAIL THE MIGHTY MODDING FROG!
« Last Edit: November 18, 2012, 03:39:20 pm by Aseaheru »
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Mr Frog

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6451 on: November 19, 2012, 01:26:14 am »

wooo!

AND THE FROG IS BACK! ALL HAIL THE MIGHTY MODDING FROG!

In other news, it seems no amount of absenteeism, angry backseat modding, or general self-absorbed crankery on my part is sufficient to alienate y'all from me. I'd be disturbed, but I'm far too busy plotting how to best use my apparent Reaper indoctrination powers for personal gain.


QUASI-OT: Sorry, Asea, but neither this nor any other post of mine should be construed as indicating that I've fully returned to doing... er... whatever the hell it is I apparently do around here. Maybe if y'all are lucky.

And now, having managed to construct a post that manages to simultaneously be self-aggrandising and completely-contentless, I again disappear into the night!
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6452 on: November 19, 2012, 01:28:52 am »

You lurk and are generally the fort pessimist, which every fort needs. And occasionally hold raves with spiked booze for all. Sorry I had to make the jokes.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6453 on: November 19, 2012, 09:01:35 am »

It's quiet in here. Is it Thanksgiving that's doing it, or something else? Or are we all just waiting on other people to post?
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6454 on: November 19, 2012, 01:35:32 pm »

I posted something and got crickets so I have no idea.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6455 on: November 19, 2012, 03:22:28 pm »

i had to sleep, so dont look at me.
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soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6456 on: November 19, 2012, 04:20:37 pm »

I just don't post due to not having anything to say.  After all, I believe it's been established that this thread has far too much off-topic clutter as it is.
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Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6457 on: November 19, 2012, 04:26:54 pm »

We have more off-topic clutter than the fort has mugs.

That's saying something.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6458 on: November 19, 2012, 04:38:13 pm »

then we all know what to do.








MOAR MUGS!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6459 on: November 19, 2012, 04:42:04 pm »

last I checked we actually have more mugs than we do dead things.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6460 on: November 19, 2012, 06:14:24 pm »

IT'S THAT TIME AGAIN!!! (story time)

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What do you think? Yes? No?

zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6461 on: November 19, 2012, 07:00:55 pm »

I'd post but I'm not as capable as being funny as you guys are.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6462 on: November 19, 2012, 07:16:21 pm »

To help with consistency in stories, I have decided to give a more detailed explanation on how (in my previously given theory) magic works

To start with the basics, magic refers to magical energy or the manipulation of such energy (referred to as wizardry from here on to minimize confusion).  So casting a fireball spell changes the magic into thermal energy (though I haven't worked out yet how changing some other form of energy into magic would work), while necromancy imbues a corpse with magic to give it a twisted semblance of life.  Furthermore, damaging something imbued with magic to the point it no longer functions (like destroying a zombie) releases the magic into the area.  This and natural forces result in some areas having little ambient magic in them while others are highly magical.  In most high-magic environments, the magic naturally creates effects in the area.  This is the cause of "Evil" weather, though drastic changes in ambient levels of magic in short periods of time (say 5-6 years) can result in changes of whether or not the area has magically effected weather or how the weather is effected.  In rare cases however, an increase in magic levels can result in single, unique, events happening as the magic discharges itself (this is to wizardry as lightning is to domestic flow of electricity).  That is what The Master's resurrection was.

Also, using wizardry in highly magical areas won't make spells more potent.  The wizard would just have more magic to use for doing wizardry.
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Draconik_Sankis

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6463 on: November 19, 2012, 07:34:26 pm »

So I see Mr Frog is semi-back, we have two magic users (off-setting the Technology users somewhat) and both of them have choosen darker arts... oh and Jack hasn't died and we have more mugs than parts of things that have died here...

Why am I all of a sudden picturing my dwarf in a Santa like suit skiing down a mountain of Mugs with a Sack full of Mugs while shouting Merry Mugsmas?
... And who here besides Splint could draw that?
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6464 on: November 19, 2012, 07:49:02 pm »

And now it's on the poll. If anyone else wants to have at the drawings go for it. We all have different interpretations and it's larrgly a list for my own convienience.
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