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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 55 (71.4%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 17 (22.1%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.5%)

Total Members Voted: 77


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Author Topic: [34.11] Spearbreakers - It shudders and begins to move  (Read 2178265 times)

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6690 on: November 29, 2012, 09:23:13 pm »

You can revert to the save before Tomio's if needed, since that one seemed to work fine. It'd be a shame but hey, whatever works. Just repeat your actions so you don't need to write new entires.

I know that Splint has the final say, but this saddens me.

I couldn't get on today, but I'll hopefully have the next Vanya post (in three weeks!) up tomorrow.
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

Scruffy

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6691 on: November 29, 2012, 09:23:34 pm »

This thread both confuses and scares me, yet I can't stop reading.
I suppose that I will need to delve deeper in this den of deprived posts and insanity.

...

WHAT have you done to MY MIND??
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The weredwarf Urist McUrist has come! A bearded drunkard twisted into minute form. It is crazed for booze and socks. Its unwashed beard is tangled. It needs alcohol to get through the working day and has gone without a drink for far too long. Now you will know why you fear the mines.

Et tu, Urist

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6692 on: November 29, 2012, 09:33:36 pm »

@ Talvieno - Saddens me as well, because it'd negate Tomio's turn which would to me be horrific, but if it comes down to it we must press on. I'm sure it won't come to that though.

@ Scruffy - Evidently damaged your ability to spell "Depraved." (Nah I'm kidding. Welcome to the thread.)

EDIT: Stupid question time, should I make the barbarians playable?

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6693 on: November 30, 2012, 12:22:26 am »

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What do you think? Yes? No?

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6694 on: November 30, 2012, 12:27:24 am »

Oh god it is.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6695 on: November 30, 2012, 12:31:22 am »

BTW Splint I haven't had time to check the alternate timeline yet, but I will soon hopefully
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6696 on: November 30, 2012, 12:33:34 am »

Probably on page three now. I don't have anything tow ork with unless you guys decide to sugesst some conversations and such since there's NOTHING but hauling to do right now.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6697 on: November 30, 2012, 01:44:02 am »

Terrahex, thank you for the laugh. I needed it.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6698 on: November 30, 2012, 02:30:20 am »

EDIT: Stupid question time, should I make the barbarians playable?

Well, when you've got everything else, you might as well throw in the kitchen sink too.
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zacen299

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6699 on: November 30, 2012, 05:15:44 am »

Seriously how did one man cause this many problems for this fort not even all his own, but so many crashes among other things..... it's getting to the point where I'm convinced Armok is trolling him.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6700 on: November 30, 2012, 11:08:53 am »

Lol, we've already established in canon that The Master and Armok are somehow connected to each other, so that's not too much of a stretch.

Vanya's Journals, Entry 34
Spoiler (click to show/hide)

Next chapter will have the long-awaited meeting between her and Lord Reudh.
« Last Edit: December 20, 2012, 11:50:02 am by Talvieno »
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6701 on: November 30, 2012, 01:42:55 pm »

Tomio's Journal: Leaving, for real this time.
Spoiler: Journal (click to show/hide)
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6702 on: November 30, 2012, 03:19:05 pm »

yes splint. make the barbarians playable. ill try them out at least!
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The Master

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6703 on: November 30, 2012, 04:05:27 pm »

Oh god it is.
holy crap you found my influence!!!!! That's actually where I got the idea for fluffy!
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6704 on: November 30, 2012, 04:07:42 pm »

fluffy?

do you mind horribly if i post a poem somewhere?
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